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Changes
→Character Classes
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You can look at the above known class [[skills]] for detailed information about what will be available, but one big general change for character abilities is that you now have a skill bar instead of a potion bar. It works similar to WoW, and more skills can now be accessed easily. Read more about the [[potion]] changes below.
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In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.
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====Stats/Attributes=Skill Runes ==='''It'[[Rune]]s no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now going to be moved to itemization among other ways. Have a look what kind part of secondary attributes are influenced by the initial statscharacter customization. You will enter skill runes for your skills/attributes '''[[Attributes#Strength|Strength]]'''spells, '''[[Attributes#Dexterity|Dexterity]]'''which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interactanother rune might make the blast radius bigger etc.
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==== Skill Runes ==Stats/Attributes==[[Rune]]'''It's no longer possible to choose where to enter your own stat points.''' They will work very different be automatically assigned every time you level up. The customization that this brought in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the character customization. You will enter skill runes for your skillsinitial stats/spellsattributes '''[[Attributes#Strength|Strength]]''', which will affect '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.*The '''[[Attributes|full list of attributes]]''' shows how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etcattributes and secondary attributes interact.
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