4
edits
Changes
total rewriting the definition
As reported in the Hack and Slash definition in Wikipedia, great confusion is generated from indiscriminated use of arpg and hack'n’slash definitions, where:
- the first term is too generic and could apply to “any rpg that can be played with a controller (cit.)",
-HnS can be considered just a definition of a gameplay style (instead of a full distinct genre); can apply both to weapon-based beat-em ups (god of war, bayonetta, devil may cry, nier automata) or just simple and plain beat-em up's (Golden axe)...or also to well-known action rpgs like skyrim, with hacking and slashing present in some extent.
• isometric/top down field of view
• real-time, action combat(no tactical pause, like in crpgs)
• emphasis put on mouse use (movement, main attack,low-level interaction with scenariolimited to basic smashing stuff or pushing levers. "point-and-click")
• loot : wearable items, quest items, power-ups, gold, etc. (usually pickable by click on a text label: dif-ferent different colors, different rarity/quality)
• great attention to char performance development :leveling leads to increase of stat/skill points, manyclasses many classes available
• only one character controlled by the player (oppositetoparty opposite to party control seen in crpg)
The main focus of the game itself is not on a deep storyline, relations with npcs or plot twists, like in other rpg subgenres, but instead great emphasis is put on the sheer “power” growth of the player-controlled character: improving its performance (not just attributes int/dex/str/vit, but dps, elemental resistances, crit, etc).
Notable titles:
• Diablo series (more precisely, the most "cloned" gameplay is that of the 2nd iteration.)
• Sacred series (1-2 and dlcs, 3rd episode is a isometric beat em up )
• Nox
• Fate series
• Legend: Hand of God
• Torchlight
Victor Vran
Vikings: wolves of midgard
Drakensang online
Marvel heroes
Notable exceptions and “borderline” titles, that have some but not all the "necessary" attributes of the genre:
• Borderlands series (First person shooter gameplay,with small progression in char building, mainly re-lying relying on higher level weapons)
• Dungeon Siege I-II (party based, pausable to giveordersgiveorders, stil respects some other criterias)
• Silverfall (same as above)