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Legendary Affixes

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Below is a listing of all {{c_orange|Legendary Affixes}} in Diablo 3: Reaper of Souls, along with the item that the affix is tied to. New legendary items, plus new Affixes on old legs, are added in every content patch, so this list is ever expanding. This is a useful reference for theorycrafting what you might use via the [[Kanai's Cube]], added to the game in [[Patch 2.3.0]]. * Updated June 29, 2015 for Patch 2.2.
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  =AccessoriesJewelry=  
==Amulets==
 
Amulets count as jewelry for the [[Kanai's Cube]] passive bonus.
 
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!Legendary Item
* {{c_orange|When receiving fatal damage, you are instead restored to 100% of maximum Life and resources. <br>This item is destroyed in the process.}}
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When losing all [[Life]], you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters.* Can not be used with [[Kanai's Cube]].
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* {{c_orange|Prevent all Arcane damage taken and heal yourself for 20–25% of the amount prevented.}}
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Grants This very rare amulet grants immunity to [[Arcane]] damage, and allows for you a character to be healed by heal when taking Arcane sourcesdamage. Nullifies the threat of [[Arcane Enchanted]] effectswhich include [[Arcane Enchanted]] needles, [[Jailer]], and [[Wormhole]].
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* {{c_orange|Increases duration of Stun effects by 20–25%.}}
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Increases Does not create a stun, but does increases the duration that [[Stun]] affects enemies. Effective for locking down targets or Stun-based builds.
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Summons Skeletons after a [[Massacre Bonus]]. These count as pets, which are enhanced by buffs for pets
* Act One [[Horadric Cache]] only.
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[[Halcyon's Ascent]]
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*{{c_orange|When you use [[Vengeance]], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.}}*{{c_orange|When you use [[Wrath of the Berserker]], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.}}*{{c_orange|When you use [[Archon]], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.}}*{{c_orange|When you use [[Big Bad Voodoo]], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.}}*{{c_orange|When you use [[Epiphany]], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.}}*{{c_orange|When you use or [[Akarat's Champion]], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.}}
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When using a form-altering skill, you force Affected enemies nearby to throw leap up and down in place, rather than attacking. The effect is the same with all the different skills.* Graphic and function inspired by DJ Deadmou5, a SWEET RAVE PARTY, leaving them vulnerable to attack!well-known Diablo 3 fan.
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* {{c_orange|Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.}}
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Summons shadow clones of yourself when an enemy is [[Stun|Stunned]]. These count as pets, which are enhanced by buffs for pets.
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* {{c_orange|Gain the ''[[Passive Skill|Random Passive Skill]]''.}}
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Gain the use of one extra Passive Skill while wearing the amulet. [[Passive Skill]] is determined by randomly-rolled from one passive of the class that crafts the amulet.|-|[[Kymbo's Gold]]|* {{c_orange|Picking up gold heals you for an amount equal to the gold that was picked up..}}|This amulet that grants healing equivalent to the amount of gold picked up. Can provide a great deal of life on high difficulties, especially for characters with high gold find and/or using [[Boon of the Hoarder]]. 
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* {{c_orange|Prevent all Poison damage taken and heal yourself for 10–15% of the amount prevented.}}
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Grants immunity to Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of [[Poison Enchanted]] and [[Plagued]] effects, plus all other sources of poison, such as from exploding corpses and traps. 
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* {{c_orange|Chance on hit to charm the enemy. While charmed, <br>the enemy takes 35% more damage.}}
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When hitting an enemy, has a chance to [[Charm]] the enemy to fight for you. Also increases damage dealt to the enemy for the duration of the Charm. A very powerful amulet on a Follower, as charmed enemies will attack other monsters, rather than heroes.* Drops only from Act Two Horadric Caches.
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* {{c_orange|Enemies you kill have a 3–4% additional chance to drop a health globe.}}
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Increases Slightly increases the chances of enemies dropping health globes. Useful when using +Life on Globe Pickup items
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* {{c_orange|Prevent all Cold damage taken and heal yourself <br>for 10–15% of the amount prevented.}}
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Grants This rarely-found amulet grants immunity to [[Cold]] damage, and allows for you to be healed by prevents being frozen or chilled as well. Cold sourcesdamage will heal your hero. Entirely Nullifies the threat of [[Frozen]] and [[Frozen Pulse]] effects.
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* {{c_orange|Chance on hit to pull in enemies toward your <br>target and Slow them by 60–80%.}}
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When hitting an enemy, has a chance to pull enemies in and [[Slow]] them, just like the Monk's [[Cyclone Strike]] skill. Effective with tanking builds or high damage builds that require enemies to be near you. Can also eliminate the need to utilize pull effect Runes Also a very popular amulet on skillsFollowers.
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* {{c_orange|Prevent all Fire damage taken and heal yourself <br>for 10–15% of the amount prevented.}}
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Grants This rarely-found amulet grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Molten]], [[Mortar]], and [[Desecrator]] effects as well as [[Molten]] post-death explosions
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* {{c_orange|Prevent all Lightning damage taken and heal yourself <br>for 10–15% of the amount prevented.}}
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Grants This rarely-found amulet grants immunity to [[Fire]] damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Electrified]] effects and [[Orbiter]] effects, as well as [[Thunderstorm]].|-[[Eye of Etlich]][[Rondal's Locket]]<br>[[Squirt's Necklace]]<br>[[Holy Beacon]]<br>[[The Flavor of Time]]<br>[[Ouroboros]]|Other Legendary Amulets|These legendary amulets have no special legendary affixes, though they may gain them in future patches. * Legendary items do not change properties once found. If a patch adds a new legendary affix, players must find the item anew. 
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[[Blackthorne's Duncraig Cross]]<br>
[[Tal Rasha's Allegiance]]<br>
[[The Traveler's Pledge]]<br>
[[Sunwuko's Shines]]
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{{c_green|Set Amulets}}
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These set amulets have no individual legendary affixes.
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==Rings==
 
Rings count as jewelry for the [[Kanai's Cube]] passive bonus.
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[[Arcstone]]
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* {{c_orange|Lightning pulses periodically between all wearers of this item, dealing 1000–1500% weapon damage.}}
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Creates a spark of lightning between all wearers of this item within range (about 70 yards), working something like a lightning version of [[Fire Chains]]. Not a much-used item; it seems potentially powerful to use with a Follower, but the hero has to use one Arcstone, and the damage is averaged between the wearers, thus Follower damage drags it down to negligible levels.
* Item added in [[Patch 2.2.0]].
 
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* {{c_orange|Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.}}
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When gold is picked up, increases pickup radius for gold, potions, and health globes. Very useful when paired with items that grant effects upon gold pickup, such as or [[Boon of the Hoarder]].
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* {{c_orange|This ring occasionally haunts nearby enemies.}}
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Occassionally Occasionally casts [[Haunt]] on a random nearby enemy
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* {{c_orange|Your Spirit Generators generate 40–50% more Spirit.}}
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Increases the [[Spirit]] generated by a [[Monk]]'s Spirit generator moves.* Smart drops only for Monks.|-|[[Broken Promises]]|* {{c_orange|After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds.}}|The property sounds potentially very strong and potentially build-defining, but the ring only counts one hit per attack, no matter how many targets are struck, giving this item only one hit check per IAS, rather than 50+ every second against larger groups.* Affix added in [[Patch 2.2.0]].
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* {{c_orange|You drain life from enemies around you.}}
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You drain life from nearby enemies, healing you for the same amount. Provides The life gained is too small to be of much use, and this ring is most often used on Followers, as the life drain counts as an attack and can trigger [[procs]] from other gear.  |-|[[Convention of Elements]]|* {{c_orange|Gain 150–200% increased damage to a small bonus single element for 4 seconds. This effect rotates through the elements available to your class in alphabetical order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.}}|A very powerful ring property, potentially granting 4x damage. Players who can time their big bomb skill to survivability when the correct element is buffed will see huge results. This is tricky, as the color of the belt buff icon or the on-character graphics are not easily seen during the heat of battle.* Most classes have just four of the elements spread over their skills, meaning this ring has essentially a 25% up-time for their best skill.* Added in [[Patch 2.2.0]]. |-|[[Eternal Union]]|* {{c_orange|Increases the duration of Phalanx avatars by 200%.}}|Ring boosts the duration of the attacking avatars created by the Crusader's [[Phalanx]] skill.* Smart drops only for Crusaders.  |-|[[Halo of Arlyse]]|* {{c_orange|Your Ice Armor now reduces damage from melee-based charactersattacks by 50–60% and automatically casts Frost Nova whenever you take 10% of your Life in damage.}}|Grants a powerful damage reduction and useful defensive property via the [[Frost Nova]].* Smart drops only for Wizards. 
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[[Hellfire Ring]]
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* {{c_orange|+35% Experience gain. Chance to launch an explosive ball of Hellfire when you attack. ([[Vanilla Diablo 3]])}}* {{c_orange|+45% Experience gain. Chance on hit to engulf the ground in lava, dealing 200% <br>weapon damage per second for 6 seconds. (RoS[[Reaper of Souls]])}}
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* When attacking, has a chance to launch an explosive fireball, dealing ~20k damage (does not scale up with level or gear) to enemies in a small area
* When hitting an enemy, has a chance to engulf the area of impact in lava to deal 200% weapon damage as Fire damage per second for 6 seconds
 
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* {{c_orange|Taking Fire damage restores your primary resource.}}
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When taking [[Fire]] damageA much less powerful effect than the various "immunity amulets." This ring does not provide healing or immunity to fire, your but does allow the hero to rapidily regenerate their primary resource is restoredwhen taking fire damage.
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* {{c_orange|Increases Bonus Experience by 20–30%}}
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Increases base experience gained. Experience modifiers from [[Massacres]], [[Shrines]], or other sources are factored in multiplicitivelymultiplicatively. This does NOT increase experience gained from +Experience per kill items|- [[Nagelring]]|* {{c_orange|Summons a Fallen Lunatic to your side every 10–12 seconds.}}|The Fallen Lunatics are lively little suicide bombers who rush at enemies and detonate, dealing considerable damage. This ring can be very fun to equip, even on a Follower. Half a dozen or so Lunatics will build up while in town, and provide a useful first strike force when you re-enter the dungeons.  |-|[[Obsidian Ring of the Zodiac]]|* {{c_orange|Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack.}}|A powerful ring for builds that rely on cooldown reduction ([[CDR]]) to unlock their power. Note that the CDR only works on one of the skills on cooldown, which makes this best for builds that only have 1 or 2 skills on cooldown at a time.* Legendary affix added in [[Patch 2.2.0]]. |-|[[Oculus Ring]]|* {{c_orange|Chance to create an area of focused power on killing a monster. Damage is increased by 35–40% while standing in the area.}}|The ring proc creates a small yellow circle, which heroes must stand in to reap the benefit. Useful in parties as it can boost every character's damage, and often equipped on [[Followers]] as well.* Item added in [[Patch 2.2.0]]. 
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* {{c_orange|Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.}}
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When an enemy is killed while [[Fear|Feared]], they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs [[Elite ]] monsters.* Act Five [[Horadric Cache]] only.
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[[Puzzle Ring]]
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* {{c_orange|Summon a treasure goblin who picks up normal-quality items for you. After picking up (12–16 ) items, he drops a rare item with a chance for a legendary.}}
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Creates an untargetable [[Treasure Goblin]] minion that collects grabs up normal (white) items and recycles them for drops a rare or very occasionally a legendary item when it has picked up enough. The item type and quality is entirely random and Legendary items. Drops not affected by difficulty, magic find gear, etc, though it does seem to fall under the [[Treasure Goblinsmart drop]] do not appear to be affected by Magic Find system. The white items picked up counter resets when the hero dies, or difficulty modifiersbegins a new game. If you die before the number  There is no in-game display of how many items have been picked up. Also, many players find themselves short on white materials, and salvaging white items needed is achievedone of the best sources of white materials, the counter resetsmaking this ring fairly unpopular.
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Increases [[Life per Second]] based on how much [[Life]] you are missing. More effective when used with [[Life per Second]] versus [[Life on Hit]]. Ideal for tank builds
 
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[[Skull Grasp]]
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* {{c_orange|Increase the damage of Whirlwind by 300–400% weapon damage.}}
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The ring sounds great, but the damage adds on (rather than multiplying) and is thus an underperformer for well-geared characters, compared to other rings.
* Smart drops only for Barbarians.
* Legendary Affix added in [[Patch 2.2.0]].
 
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[[The Short Man's Finger]]
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* {{c_orange|Gargantuan instead summons three smaller gargantuans, each more powerful than before.}}
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Alters the Witch Doctor's [[Gargantuan]] skill to create three of the pet, basically turning the Gargantuan into much stronger Zombie Dogs.
* Smart drops only for Witch Doctors.
* Added in [[Patch 2.2.0]].
 
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* {{c_orange|All damage taken is split between wearers of this item.}}
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Splits all damage dealt to wearers of Unity amongst all wearers of Unity, which can be very dangerous when in multiplayer games. Combines extremely well when Most often used with a [[one on the hero and the other on the Follower]] that has [[Smoking Thurible]], [[Skeleton Key]]and when the Follower can not die, or [[Enchanting Favor]] equipped. Also effective when [[Socket|Socketed]] with [[Moratorium]]half of all damage taken by the hero and 100% of the damage taken by the follower, assuming enemies can be quickly killedsimply vanishes.
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[[Wyrdward]]
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* {{c_orange|Lightning damage has a 13–17% 25-35 chance to Stun for 1.5 seconds.}}|When dealing [[Lightning]] damage to an enemy, has a chance to [[Stun]] the enemy. Works with Lightning skills or with weapons that possess Lightning damage.  |-|[[Manald Heal]]<br>[[Stolen Ring]]<br>[[Justice Lantern]]<br>[[Stone of Jordan]]|Other {{c|orange|Legendary Rings}}
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When dealing [[Lightning]] damage to an enemyThese legendary rings have no special legendary affixes, has a chance though they may gain them in future patches. Existing legendary items do not gain new affixes in future patches; you must find the ring again in the appropriate patch to [[Stun]] the enemyget any new special property. Primarily for Lightning-focused builds 
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[[Litany of the Undaunted]]<br>
[[Natalya's Reflection]]<br>
[[The Compass Rose]]<br>
[[The Wailing Host]]<br>
[[Zunimassa's Pox]]<br>
[[Focus]]<br>
[[Restraint]]
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{{c_green|Set Rings}}
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These set rings have no individual legendary affixes.
 
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<br>
   =HelmetsArmor: Helms
==Regular Helmets==
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* {{c_orange|Your resource costs are reduced by 30% after not taking damage for 5 seconds.}}
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Significantly reduces the resource cost of skills so long as damage is not being taken. Much more useful for ranged characters and builds.* Act Two [[Horadric Cache]] only.
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