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Fist Weapons

814 bytes added, 15:46, 30 May 2014
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[[File:Fists-monk-dual.jpg|left|frame|Dual-wielding fists.]]
Fist weapons are [[Monk]]-specific items in Diablo 3 melee weapons that can not only be equipped by any other classesthe Monk. They Fists vary widely in appearance, ranging from simple gloves, to spiked clubs, to huge punching mitts like Hulk Hands. Others are bladed weapons mounted on the wrists, reminiscent of the {{iw|Assassin Assassin}}'s {{iw|Assassin_Items claw weapons}} from Diablo 2.
These Since range is not a factor on weapons in Diablo 3, these Fists work just like swords and spears and other much longer (looking) weapons do not . Fists have quite the maximum damage potential of some a faster attack speed than other one-handed melee weapons, but though they have deal a very fast attack rate and can spawn with special mods bit less inherent damage in compensation. Faster hitting is useful for the a Monk, including enhanced who needs to restore resource via a [[SpiritGenerator]] generation skill, and Life healed per Spirit spentFists can have other affixes that are of special use to the Monk.
===Legendary Fists== '''[[Legendary Fist Weapons==]]'''<br>:8) [[Fleshrake]]<br>:8) [[Rabid Strike]]<br>:29) [[Scarbringer]]<br>:29) [[Sledge Fist]]<br>:31) [[Jawbreaker]]<br>:50) [[Logan's Claw]]<br>:52) [[Demon Hand]] - [[Blacksmith Plans|Crafted]]<br>:60) [[Crystal Fist]]<br>:60) [[The Fist of Az'Turrasq]]<br>:60) [[Won Khim Lau]]<br>:60) [[Shenlong's Fist of Legend]] - {{c_green|Set}}<br>:60) [[Shenlong's Relentless Assault]] - {{c_green|Set}}<br>:60) [[Hallowed Hand]] - [[Blacksmith Plans|Crafted]] {{c_green|Set}}<br>:70) [[Demon Claw]] - [[Blacksmith Plans|Crafted]]<br>:70) [[Hallowed Hold]] - [[Blacksmith Plans|Crafted]] {{c_green|Set}} 
When the Monk's weaponry was first revealed the developers spoke of some weapons possibly enabling or improving some of the Monk's skills, though this concept did not make it into the final game. [[Jay Wilson]] in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
::'''''Diii.net:''' ==The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons? ''::'''Jay Wilson:''' We're talking about that. One Evolution of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance... the Crippling Wave skill seems like it should be a staff skill. It’s kind of [[AoE]], he does it and affects a lot of guys around him. So it’s a possibility that we'll do skills and redefine them based on combat styles and have those styles have a weapon preference. Fist==
When the Monk's weaponry was first revealed the developers spoke of some weapons possibly enabling or improving some of the Monk's skills, though this concept did not make it into the final game. [[Jay Wilson]] in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
<item typeblue><font color="list#FFFFFF">Fist WeaponThe Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons?</font><br>Jay Wilson: We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance... the Crippling Wave skill seems like it should be a staff skill. It’s kind of [[AoE]], he does it and affects a lot of guys around him. So it’s a possibility that we'll do skills and redefine them based on combat styles and have those styles have a weapon preference. </itemblue>