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Changes
m
NOTE: Each difficulty level increases monster hit points by 60% and monster damage by 45% except for Hard which increase monster hit points by 100% and monster damage by 30%. This effectively means one has to increase their damage 33% more than they increase toughness as they ascend difficulty levels.
→PC Difficulty Levels
* [[Torment VI]]: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
NOTE: Each difficulty level increases monster hit points by 60% and monster damage by 45% over the previous difficulty, except for Hard which increase monster hit points by 100% and monster damage by 30%.
===Diablo 3 Console Difficulty Levels ===