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Respec

1,154 bytes added, 10:47, 10 April 2014
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'''Respec''' is slang for '''respecialisation''' and refers to a game feature that allows players to partially or completely reallocate the points they have spent in various [[skill]]s, 'talents', 'attributes', 'feats' or other character values. Most modern RPGs (including [[World of Warcraft]]) have respecs of some kind.
Respeccing Respecs did not exist in Diablo 1 or Diablo 2. Diablo 2 eventually added limited respecs, but not until 2009 when the original developers were long gone and the Diablo 3 will allow players to reallocate the points they have placed devs authored respecs in individual skills, thus allowing players to change the focus of Diablo 2 partially as a character, or try out different skillstest bed for their planned Diablo 3 respec option.
Diablo 3 and [[Reaper of Souls]] allows for almost complete freedom in respec'ing. There is no limit to the number of times [[skills]] and [[passives]] (and [[Paragon Points]]) can be respec'ed, though when this can be done is slightly limited. Respecs were not allowed done in town take effect instantly. Respecs performed while in Diablo 2 until the feature was added in dungeons have a short [[cooldown]] (15 seconds) before the v1new skill becomes active.13 patchSkills and passives can not be respec'ed while in combat, or while a character's pets or follower are giving or taking damage.
==There was controversy about the concept of Respecs in Diablo III Respecs==3. Some fans felt that making respecs too free ([[freespecs]]) would hurt replayability and longevity, with no incentive for players to ever [[reroll]]. ([[Hardcore]] excepted.) That debate continued for some time after release, but eventually respecs became accepted and by 2014 and [[Reaper of Souls]] the issue had vanished from the community.
The Diablo 3 designers have committed to including some form of respecs in the game, though the precise mechanism remains to be determined. Game Director [[Jay Wilson]] has said [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/] that respecs will be one of the main [[gold sink]]s in Diablo 3, but no other details are yet finalized.
==Diablo III Respec Timeline== Respecs were always promised as a Diablo 3 feature. How readily they could be enabled varied during development, with a few periods of complete or nearly complete limits on respecs. When the Diablo 3 Beta test began respecs could only be done in town, or after clicking a special shrine, but upon release respecs were more readily available.  A timeline for Respecs during development of Diablo 3:  In 2009 Game Director [[Jay Wilson]] has spoke [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/] of respecs in terms of a [[gold sink]]. Jay again confirmed respecs in an October 2009 interview, but declined to give any more details. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
::'''''Diii.net: '''Respecs. Cost, gold mechanism, any specifics?
===Respecs and Replayability=Debate==
One of the main arguments against respecs, or at least against free/easy respecs, is that they will hurt replayability. As the argument goes, instead of players making new characters and trying out whole different play styles, they'll just reset their character and switch around their skills, whenever a new build becomes popular, or a patch changes existing skills.
Bashiok delved deeply into this debate with a long series of forum posts in September 2010. His arguments are not necessarily those of the rest of the Diablo II developers, but he's clearly been a witness to many internal team discussions about this issue, so we can take his logic as somewhat representative of that of the [[D3 Team]]. [http://diablo.incgamers.com/blog/comments/runestones-deserve-more-respecs/]
::'''Amount of skills in Diablo III, with all player runestone variants included, is currently topping 700. That's about 140 rune combo's combos per class! neat!
'''Bashiok: '''It's staggering really, even to me still. Those are all unique in their visuals too, which is important to note. Sure some of them may be simple color shifts but most of them are unique mechanics with completely unique visual effects. It's crazy. Big up to our effects guys.
::'''''in.Diablo.d3: '''If you could only change one thing from D2 to make D3. What would be the thing?
::'''Jay Wilson: '''*happy and eager* I already did it. Respecs. My design team worked with the D2 patch guys. We highly encouraged it, they did the work.
 
==Diablo I Respecs==