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Paragon

2,303 bytes removed, 12:46, 3 September 2013
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Paragon Levels were added to Diablo III in the [[v1.0.4 patch]] on August 22, 2012.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2]
 
[[File:Paragon-levels-avatars.jpg|thumb|350px|Paragon level avatar upgrades.]]
The entire Paragon Levels system is an due to be completely overhauled in the [[end game]] feature. These levels are accessed once a character reaches the maximum level of 60Paragon 2. Once a character reaches level 60, experience gained from monster kills, [[quests0]]update, [[destructibles]], [[kill spree]] bonuses or any other source counts towards the which will change Paragon levels.  There are 100 paragon levels, and each level up rewards a from individual character with the same [[attribute]] bonuses as a normal level up (3 to the class main statan account-wide bonus tied into greater character customization. The system remains under development, 2 vitality, 1 but it will be patched into D3C prior to the other two stats)release of D3X, plus with a passive bonus current target date of 3% to sometime in 2014. See the [[Magic Find]] and [[Gold FindParagon 2.0]]article for full detailsAs of v1.08 Paragon levels are bonuses solely to the character who earns them, though the developers have suggested that Paragon bonuses might go to the account in the future. They've also suggested that some character customization might be enabled by Paragon levels.  
==Potential Changes==The current system of Paragon levels was added into Diablo III in the [[v1.0.4 patch]] on August 22, 2012.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2] The system is an [[end game]] feature that provides additional levels and bonuses for characters once the reach the max level of 60. Once at max level all experience gained by a character counts towards his Paragon level. Characters can level up to Paragon 100, and each level awards that character a passive bonus of 3% to [[Magic Find]] and [[Gold Find]], plus the same [[attribute]] bonuses as a normal level up (3 to the class main stat, 2 vitality, 1 to the other two stats).
In mid-2013 the developers began suggesting some future changes to the Paragon Levels system.
One main question fans always ask is what will happen to Paragon Levels in the Expansion. It's widely-assumed the cap will increase from 100, but it's not clear what bonus that would provide, with Magic Find and Gold Find already maxed out at the 300% hard cap at Paragon 100. Perhaps the MF/GF cap would be increased? [http://www.diablofans.com/news/1901-the-devs-on-the-past-and-future-of-diablo-full-interview/]
<blue>Travis Day: The ==Paragon system was spectacular for what it was trying to accomplish. Sometimes random can be a cruel mistress and the paragon system’s primary intent was to allow you to feel like you’re acquiring progression and even if you’re not getting too lucky with your item drops. We want to take that and expand upon it even more2. 0==
We've definitely talked about things like taking The paragon system is going to be completely overhauled in [[Paragon and decoupling it from your character specifically and making it something 2.0]]. Refer to that is more accountarticle for full details on this still-over working. So that any time you invest in the game is rewarded and you don’t feel like we’re taking anything away from you if you want to try new characters or try out different play styles within the game. That’s something we've looked into a lotevolving system.
AlsoIn brief, maybe potentially adding come Paragon 2.0, all experience earned by max level characters counts for an account-wide Paragon level (hardcore and softcore characters are tracked separately). Each Paragon level earned will grant each character on that account some sort of customization within the paragon system. Sort number of Paragon points to be spent in the vein any of a throwback at a Diablo II start location(about 16) different specific bonuses. We've looked at These bonuses include things like that. We definitely have plans to flesh it our more in time. We don’t need to design it from the ground up. What it doesattributes, critical hit chance and damage, movement speed, pickup radius, it does wellblocking %, and we just need to make it more encompassing.
<font color="#FFFFFF">You've also mentioned that you’re not looking into increasing the cap of Paragon. It’s going to be a hundred for at least a while, right?</font><br>
Travis Day: For the foreseeable future. I think at some point you can expect the cap to go up. The cap isn't even really there to necessarily make an end point to the player. The intent was for paragon 100 to take a long time to get to. Which it does. But as we improve different aspects of the game (make changes to Monster Power, Monster Density, etc.) the time that it takes players to fill out that cap is shorter than we’d like. And once you do cap out, it definitely removes a very important reward for you – your XP stops going up. So that’s something that we want to address – at some point we’ll definitely look at that cap.
<font color="#FFFFFF">About those customizations to the paragon system – what about the people who are already capped? Will they be receiving any kind of reward on patch day?</font><br>
Travis Day: Yes, absolutely. If we’re making the sweeping changes to the Paragon, the people who invested time will certainly have the reward that is associated with that investment.
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No changes to the Paragon system are expected before the [[Diablo 3 Expansion]], sometime in 2014 or later. More details should be revealed before the launch.
{{:Paragon experience charts}}
 
==Media ==