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425 bytes added, 16:33, 8 August 2013
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Development of the console version began back in 2011 but with a very small team led by [[Josh Mosqueira]]. Blizzard spent the following months recruiting to fill all manner of posts. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-console-development-continues Console Development Continues] - Kotaku, 18/08/11</ref> <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-the-ps3 Senior Software Engineer Required] - Blizzard Entertainment, 04/06/11</ref>. Full development did not begin until after Diablo 3 was released on the PC in May of 2012. <ref>[http://diablo.incgamers.com/blog/comments/blizzard-defends-diablo-3s-four-player-maximum - Full Development Start Date] - Blizzard Entertainment, 29/03/13</ref>
 
 
:*Read about the [[Diablo 3 console basics|Console versions of Diablo 3]].
* See dozens of [http://diablo.incgamers.com/category/news/console Diablo 3 console news items] via Diablo.IncGamers.com.
 
==Blizzard's History in the Console Market==
The official console announcement by Chris Metzen, from February 20, 2013.
<youtube>6H309NrwvIs</youtube>
 
 
==Differences Between the PC Version and the Console Version==
 
There is an article on the [[Diablo 3 console basics|Console Features]] that details all this things that are slightly different. Each section within the wiki also contains any information on the console versions if it's required (differs in some way from PC version).
[[category:console]]
[[category:games]]
 
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