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Critical hit

75 bytes added, 19:34, 10 February 2013
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==Critical Hit Terms==
[[File:Crits.jpg|right|thumb|300px|Crits displayed in yellow text.]]There are a few crit hit -related gameplay terms that are used as variables on [[item]]s, [[skill]]s and other gameplay effects. It's important to know the difference between them: See the [[CC]] and [[CD]] articles for much more detail on those functions.
* '''Critical Hit''' / '''Crit''' - The actual event when a critical hit lands. Increased damage and an added effect, depending on the school of damage used.
==Critical Hits in Diablo III==
[[File:Crits.jpg|right|thumb|300px|Crits displayed in yellow text.]]
When the game was first announced in 2008, it was revealed that crits would have dealt very different effects depending on their elemental damage type. This feature was [[dumbed down|removed during development]], but the original plan went as follows:
* '''Toxic Damage:''' Critical hits from toxic (poison) damage had an unknown bonus. Extra damage over time?
These functions were removed along with the entire system of elemental damage from characters, and all critical hits became hits that did added (at their base) 15050% extra damage. There are no special secondary effects (other than visual) to critical hits in Diablo III, though many skills trigger [[procs]] when crits are scored.
==Development Archives==
<font color="#FF0000">The following is information archived from when Diablo III was in development. The information is not current, but it is retained for historical value. It is worth noting that shattering of a frozen monster still occurs in the game, apropos to what happened in D2.</font>
[[Image:Critical-hit1.jpg|frame|Critical hit reduces a monster to a puddle.]]
[[Monster]]s that die to a critical hit get a special "critical death" animation, which is extra gory. A few examples can be seen in screenshots on this page. The monsters literally explode, leaving chunks of themselves scattered across the ground. These animations are customized for whatever type of damage killed them; the chunks have flames licking across them from fire damage, sparks and arcs from lightning, etc. Physical damage critical deaths tend to leave huge slicks of blood, and give a battlefield a lovely post-massacre patina.
[[Image:Critical-hit2.jpg|frame|Cold critical hit, with highlighted gore..]]
These were demonstrated during a panel at [[BlizzCon 2008]], an excerpt from which [http://www.gametrailers.com/player/41498.html can be seen here].
===Barbarian===
[[Image:Critical-hit2.jpg|frame|Cold critical hit, with highlighted gore..]]
The [[Barbarian]] has a number of skills that increase the % damage of his critical hit, and a few interesting skills that boost other properties (such as fury generation rate and defense) when he scores critical hits. There aren't any known skills (yet) that increase his chances to score critical hits, though.