11
edits
Changes
Shrine
,Corrected names, reorganized shrines by patch
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses do not stack, and second shrine of the same type will simply reset the benefit time to the full duration.
The original version of the game included four shrine types:* [[Desecrated Enlightened Shrine]] - Reduces all damage taken by +25%.* bonus to [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldownsExperience]]. (Added in [[Patch 1Until v1.0.5]].) For [[Demon Hunter]]s, this shrine ''only'' increases [[Hatred]] regeneration; it does not change [[Discipline]] regeneration.* [[Enlightened Shrine]] - +25% [[Experience]]. (This shrine shrines did not appear in [[Inferno]] prior to v1.0.5.)* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)
* [[Fortune Shrine]] - +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Nephalem Valor]] stacks, and [[Paragon]] levels. It will not exceed the max MF/GF cap, though.
* [[Frenzied Shrine]] - Increases attack speed and critical damage bonus by 25%.
* [[Protection Shrine]] - Reduces all damage taken by 25%.
Two more shrine types were added in v1.0.5:* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]]. (Added in [[Patch 1.0.5]].) For [[Demon Hunter]]s, this shrine ''only'' increases [[Hatred]] regeneration; it does not change [[Discipline]] regeneration.* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)
==Shrine General Information==