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Magic

2,069 bytes added, 15:23, 24 November 2008
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It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.
 
====Planewalking====
Somewhat related to this topic is that of beasts capable of traversing both the [[Physical plane|Physical]] and [[Etheral plane]] at the same time. One example of this is the demon called simply: "the [[Hidden]]". Used by [[Diablo]] when he corrupted [[Tristram]], the demon is capable of phasing in and out of the Physical and Etheral plane, essentially walking the line between them. He will travel on the Etheral realm until he can strike someone when they are vulnerable, and then manifests on the Physical realm to strike at them. If wounded, he can phase back into the Etheral plane to [[heal]] his wounds.
 
What is interesting is that he never truly leaves either plane, and although he is might be invisible, he's still possible to hurt with spells or effects, if you have an incling to where he is. Magical spells that target automatically can easly find them, as their power originate from the Etheral plane, making the Hidden as visible as ever.
 
If this creature is capable of travelling through the Etheral plane in a similar fashion to the [[Teleport]] spell is unknown, and they have literary not been seen for the last 20 years in the physical realm, possibly extict by the Hero who saved Tristram.
===Shrinesand Wells===Shrines yada yada.      ==Notes==An active adventurer of [[Sancuary]] will once in a while come across [[Shrine]]s and magical [[HiddenWell]] feed s erected in the heart of essence of fearwilderness, or sometimes even in haunted caves or dungeons. More demons doThese are speculated to be dedicated to some magical force, diety or natural spirit but the truth is that none actually knows their true function.live in nightmares Drinking from one of childrendwell at edge these wells usually restore physical [[life]] and spiritual [[mana]], as well as endurance, but it naturally needs to be a magically infused well, and not any regular waterhole. Paying homage to one of Physical & Ethereal Realms - unseen by mortal sightthe shrines can quickly manifest strike those vulnerablewounded = retreat into invoke positive magical effects upon the Ether believer, ranging from insight, regenerative powers or ability to healwhile invisible - creature exists partially on the Physical Realm - affected by spells and weapons  Etheral - Mystical - travel throughMana is your character’s spiritual essence run without pause for long periods of time.
Most of the wells, and a lot of these magical shrines also slowly regenerate their magical gifts opens up for speculation that they might have been set here by ancient [[Horadrim]] mages to harness the ley lines of [[Sanctuary]], and further their power against [[Darkness]]. The fact that [[demon]]ic creatures and [[monster]]s generally never touch them also support this theory. The evil forces don't seem to have much problems standing near them, so it might just be a very simple protective spell making it untouchable, or invisible to dark spawns.
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