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Magic
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===Magical Summoning===
There are different ways to summon companions, servants or familiars for [[caster]]s of [[Sanctuary]], it can be done with very different types of magic, and will produce very different types of summoned creatures. Everything from a small hellish [[Imp]] (that's harder to control than you might think), to a larger [[demon]], a divine [[Valkyrie]] of [[Athulua]], a pack of nature spirits in wolf shapes or the Holy [[Hammer of Ghrab Thaar]] can be brough into our physical realm with the right magical affinity.
====Summoning Divine Intervention====
Divine summonings usually require not only affinity with supernatural powers, but also a great dedication to faith in the diety or other Divine power that is willing to grant intervention. [[Sanctuary]] is separated from other planes, and this makes it hard for extraplanar creatures and entities to affect our realm. It's similar to the [[Etheral realm]], where magic is drawn from, and a lot of circumstances must be optimal in order to allow Divine creatures to manifest on our plane, or using any form of magic. For a magician, it's a matter of being attuned to magic, but a priest, cleric, Paladin or other believer must instead focus on their inner faith and believes.
[[Angel]]s generally don't manifest on Sanctuary, and few (if any) Holy spells are able to call an Angel through to the physical world. Powers of the [[High Heavens]] are still able to penetrate, and Holy soldiers such as [[Paladin]]s are able to tap into this power to expell the forces of [[Darkness]], much like [[Dark Cultist]]s can use powers from the [[Burning Hells]] for their own ends. Holy magic is hard to come by, and requires much or the recepient, but is not treacherous like Demonic magic is. One of the few known summonings involving physical representation of Holy magic is the [[Hammer of Ghrab Thaar]] in the Paladin [[Holy Hammer]] spell. Much like he would invoke the powers of Light, he calls forth the Hammer and it will circulate the paladin, knocking anyone in it's path, being extra powerful against [[Undead]].
Dieties are much more fickle in who they want to bestow their gifts, and as long as the subject belongs to that diety in some level of faith, they can bestow powers or physical representation to protect their ward. The [[Amazon]] pantheon is relatively straight forward warfare society, and not particularly fickle. An Amazon warrior that has spent a lot of training in holy studies and warfare might eventually be able to call forth an emissarie of [[Athulua]] called a [[Valkyrie]]. They are the spirits of the greatest heroes from the Amazon people and the power to summon a Valkyrie is the greatest honor that an Amazon warrior can receive. It is believed this gift is a sign that your place beside the Goddess is assured when you pass from this world—perhaps even as a Valkyrie.
Of all the types of summonings that are possible through Divine magic, they are usually "gifts" with set parameters rather than anything that's possible to manipulate or change (other than summoning a more powerful "gift"). Quite the opposite of Demonic magic.
====Summoning Minions of Hell====
It's very possible to use the forces of hell [[Burning Hells|Hell]] against ititself. The problem is the strong corrupting effect this have on the magician, as well as the fact that the entity or forces they summon will most certainly want to take control of the caster. Strict discipline and observance is needed to attempt to summon even smaller demons. The act of making a pact with a demonic [[demon]]ic lord or a [[Prime Evil ]] is not a very clear or prudent one, and in most cases there will be loopholes in the pact to allow the demonic entity to take control of the mortal's soul without giving much back. Demonic summonings work the opposite of Divine ones, and involves forcing creatures to our plane, and subduing them. They can also be changed and twisted to the shape that the summoner wishes, if he has the power to do so, and not be turned into a servant himself.
=====Summon and Subdue=====
Men who do not go into pacts with demons[[demon]]s, but wield demonic energies are also likely to end up dead, or worse. Centuries ago, it was common to invoke lesser demons and subdue them in order to gain their power. One such small demon type is the [[Imp]], who made the sorcerers [[Sorcerer]]s underestimate their powers and be summoned as familiars. When an Imp had made their "master" trust them, the sorcerer Sorcerer would find his will subjugated by that of his “servant,” who would then vivisect him and create numerous homunculi from the pieces. In time, these homunculi would grow into other Imps.
Imps were later found in the battle for [[Mount Arreat]]. Aware that its size is a liability in battle, an Imp uses magic to teleport and attack an opponent at range, from a fortified tower position, or even while mounted on the backs of large beasts.
=====Creating Demonic Creatures=====
The initial impression by the corrupt sorcerers [[sorcerer]]s was that the experiment had been a success, until they realised that the Alae did not serve them as loyally as they had hoped. With their cunning, the creatures had taken to secretly feeding from the very essence of their masters, weakening them and eventually killing them. By this time, the sorcerers tried to undo their creations, but the [[Winged Fiend]]s had been secretly breeding outside of the sorcerer's domains and they banded together in swarms, killing their former masters.
Descendants of these Winged Fiends can still be found terrorizing the contryside with their great speed, razor sharp claws, hooked wings and magical abilities.
====Summoning the Undead====
The [[Undead]] are mostly, but not always, Evil. Undead can be summoned both through Demonic magic as well as other forms of magic. The [[Priests of Rathma]] summons the spirits of the dead into corpses and skeletons, but remain untouched by Demonic corruption. It's possible that this is because Life and Death are not part of Holy or Demonic magic, but rather some sort of Spiritual magic enabling these "[[Necromancer]]s" to use the undead against Demons without falling to corruption.
* Read more about it on the '''[[Undead]]''' and '''Skeleton''' pages.
====Summoning Nature Spirits====
There are many different forms of Nature-worshipping and spirits of Nature exists in such a wide diversity that they are inumerable, allowing many different types of nature worshipping in a parallell manner. Different Shaman, [[Witch Doctor]] and [[Druid]] tribes have spent long time attuning to Nature and can call forth spirits of nature to help them in their task of protecting nature itself. The summoning of spirits is more similar to Divine magic than demonic magic, with the difference that the nature magician needs to convince the individual spirits to join him, and they will personally stand and fall beside the protector of nature, not calling forth anyone to fight or serve for them. Nature magic is more upfront and personal.
Nature spirits usually come in three types: spirit animals, sentient vines, and minor spirits of Nature.
* '''Spirit animals''' are simply spirits that take on physical animal shape, and is usually of higher endurance and power than a regular animal.
* '''Sentient vines''' are different types of plants induced with the spirits of nature, capable of some level of intelligent thought, and willing to help nature's guardian.
* '''Minor spirits of Nature''' are non-physical spirits that can join up with the Nature caster and improve aspects of himself, such as eyesight, smell, strength or endurance.
====Other Summonings====
It's not impossible that Primal magic can be used for summonings, in which case it might be a matter of making dreams and thoughts materialised, but there are as of yet no proof of this. Summoning pure Elements contained in magic bonds such as Fire, Earth, Cold or Electricity might make it possible some sort of elemental servant (that isn't part of Nature spirits, or spirits of the dead, forces the [[Druid]]s, [[Necromancer]]s and [[Witch Doctor]]s use), but there have not been any known experiments of this nature.
==Enchanted Objects==
Magic can be used by gifted people around [[Sanctuary]], but the effects are usually only temporary, or active only as long as the [[cast]]er is concentrating on the spell. If a magician imbues an item with a magical spell, then it's often possible to get a near unlimited magical use from it, or at least allowing the magician to use spells with significantly less personal expense of [[Mana]].
===StavesItentifying Magical Items===Any object imbued with magic exhibits an aura that is easily noticed. To determine the exact nature of this enchantment, however, requires intense study and an extensive knowledge of arcane materials and symbols. While none have mastered It's extremely difficult to master the ability to memorize a spell of this magnitude, but the [[Vizjerei ]] [[mage clan]] have developed a means for the untrained to discover the secrets of an ensorcelled object by using a rare crystal that is extremely sensitive to magical auras. This sensitivity makes it very fragile, however and the crystal will shatter if it is brought too close to an enchanted item. The very act of Identifying such an object also destroys the crystal. Scrolls [[Scroll]]s and staves have been crafted and imbued with the spell that can be used to Identify identify virtually any magical aurasaura. By using special inks and dyes that contain tiny grains of these crystals, the stability of the crystal is maintained until it is used to examine the enchanted object.
creating staff = time consuming.
Recharcging staff = apprentice work by just channel magic energy