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Jailer

366 bytes added, 21:31, 8 July 2012
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The jail can be broken out of by a number of skills. These include:
* [[Barbarian: Skills]]** [[Dashing Strike]], ** [[Leap]], and ** [[Wrath of the Berserker]]will break out if cast by a jailed Barbarian, and while in [[WotB]] form the Barbarian can not be jailed. * [[Demon HunterSkills]]: ** None to escape. ** [[Smoke Screen]] will stop monsters attacking as they can not see the target. * [[MonkSkills]]: ** [[Seven Sided Strike]]. ** All of the Monk's protection abilities also work while jailed, so the class can shield and defend as necessary. * [[Witch Doctorskills]]: ** [[Spirit Walk]]allows the Witch Doctor to pass right through the Jail. * [[Wizardskills]]: ** [[Teleport]] and ** [[Archon]]will break out of the jail, and a Wizard in Archon form can not be jailed
===No-Escape Skills===
These movement skills and their rune effects will '''not '''break out of the jail.
* [[Barbarian]]: * [[Sprint]].* [[Demon Hunter]]: *[[Vault]] and [[Evasive Fire]]. [[Smoke Screen]] does not break out of the jail, but monsters will stop attacking the invisible Demon Hunter. * [[Monk]]: * [[Dashing Strike]]. and [[Tempest Rush]]. Witch Doctor: * No movement skills other than [[Witch DoctorSpirit Walk]]: None, which escapes the jail. Any pets summoned while Jailed will appear outside the jail and move freely.* [[Wizard]]: * [[Mirror Image]]s cast while the Wizard is jailed will appear outside the jail and move around normally.