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Death

1 byte removed, 00:40, 27 May 2012
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'''Death''' comes to us all, especially in [[Diablo III]]. The D3 Team wants to make the game more challenging and involving than Diablo II, and they've incorporated numerous design ideas to create this, while avoiding punishing death penalties for softcore characters. [[Hardcore]] characters are as they were in Diablo IIIII; mortal. One death there is the end of a character. Forever.
For non-hardcore characters in Diablo III, death is a very temporary setback. Dead players can be resurrected by other players on the spot, or after a few second delay they may choose to respawn at the last [[checkpoint]] they reached. When they respawn they are wearing all of their equipment and have full health; there is no corpse to retrieve or loot as there was in Diablo 2. Characters do not lose any [[experience]] or [[gold]] upon death, though the developers have said there may be a hit to item durability, which could result in expensive repairs.
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