1,465
edits
Changes
m
no edit summary
==Career==
Matt Uelmen joined Condor Inc. (company name of [[Blizzard North]] before being acquired by [[Blizzard Entertainment]] in early 1996) in 1994 to work on a game on the Sega Genesis named ''Justice Leage Task Force'' which was his very first project. Work on [[Blizzard North]]'s first game [[Diablo I|Diablo]] began soon after. Having done a remarkable job with music and sound design for Diablo (1996), Matt was invited to do sound design for Blizzards next title, [[StarCraft]], which was released in 1998.
Two years later, [[Diablo II]] (2000) was released, and Matt delivered an outstanding score for the game. Creepy and melodic, the score was recognized with "Excellence in Audio" award by the Game Developers Choice Awards in 2001 [http://www.gamechoiceawards.com/archive/gdca_1st.html]. Expansion pack [[Lord of Destruction]] had a different approach to the score compared to the previous games. Matt was working with a full orchestra for the first time and the result was very ''Wagnerian'' influenced music but fit the mood of the game perfectly.