1,465
edits
Changes
Immune
,no edit summary
Immunities, and skills or items that could "break" them were a major part of the character strategy in Diablo II. Immunities will not be less of a factor present in [[Diablo III, since very few monsters will have any immunities, much less two or more of them]].
Monsters in Diablo III may have very high [[resistances]], but the team doesn't want to make killing them literally impossible for some character builds. Just very, very difficult. It will still be a good idea for players to build their characters with a variety of damage types, to use as the situation requires. This will be easier in Diablo III than in Diablo II, thanks to the skill diversifying nature of [[runestones]].
==Diablo III Immunities==
[[Jay Wilson]] confirmed during a Developer Chat in 2012 that Monsters won't have immunities as an affix.[http://diablo.incgamers.com/blog/comments/diablo-iii-developer-chat-at-best-buy-2]
<blue>
Jay Wilson: We do not use immunities as a monster affix. We focused more on powers that change up the monster’s threat and challenge different classes in different ways.
</blue>
[[Jay Wilson]] answered a question about resistance and immunities during the [[BlizzCon 2010 Panel: Open Q&A]]:
::'''''Question:''' Will characters need to stack resistances for particular fights?''