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[[File:IconInnerSanctuary.png|left]]
[[File:Inner_Sanctuary.jpg|thumb|350px|Inner Sanctuary in action, from 2010.]]'''Inner Sanctuary''' is a Spirit Spending Defensive [[Monk skill]] unlocked at [[clvl|Level]] 1122. The Monk casts a rune on the ground that cannot be passed.
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==Background==
The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
==Runestone Skill Rune Effects==The following is a very quick listsummary. See the [[Inner Sanctuary rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="Monk">Inner Sanctuary</skill>
==Skill Design==
[[File:Rune in IS D3Beta.jpg|350px|thumb|Inner Sanctuary seen in the [[Diablo 3 Beta]].]]
It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.
==Synergies==
==Development==
'''Inner Sanctuary''' was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. [[Flux]] discussed its use:[http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/]
<blockquote>'''Inner Sanctuary''' was first shown at [[BlizzCon 2009]] as one When cast, this skill creates a large rune on the ground, with a Stop Time-like bubble shield in the middle of which stands the originals when the [[Monk]] was unveiled. It wasn't needed appeared to be impermeable to melee attackers; the Fallen I used it against couldn’t penetrate, at lest. They could reach through it, though. A Fallen Overseer had enough range to whack me with his improvised pole arm, as I stood in that demo, since the Monk was hugely powerfulcenter, but there may be more utility for immediately after casting it in . Regular Fallen could not though, and just stood ringed around the final gameexterior, waiting their turn. </blockquote>
It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game. ===Beta===Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Inner Sanctuary became a level 11 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Inner Sanctuary was classified as a Defensive skill and moved to level 22.
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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==Media==
Inner Sanctuary can be seen in action on video here:
==References==
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree Stats and Discussion]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] -- — IncGamers 6th Sep 2011* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] -- — Blizzard's Official Diablo III 12th Sep 2011Site