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Vision Quest

587 bytes removed, 03:42, 21 March 2012
beta patch 14 update
<noinclude>
[[File:IconVisionQuest.png|left]]
'''Vision Quest''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 2540, which increases [[mana]] regeneration when several skills are on [[cooldown]].
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==Description==
{{Passive skills header}}
{{Witch Doctor Passive Vision Quest}}
{{c_slate|''"You sense but do not see. Walk beside yourself in the Unformed Land. Walk until you find yourself again, or wander lost forever."'' — Chant of Ordeal}}
 
 
{{Witch Doctor Passive Vision Quest}}
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==Synergies==
The following No [[Witch Doctor synergies]] with any [[active skills]] have cooldowns and can contribute to Vision Quest:{{Active skills header}}{{or other [[Witch Doctor Skill Summon Zombie Dogs}}{{Witch Doctor Skill Grasp of the Dead}}{{Witch Doctor Skill Hex}}{{Witch Doctor Skill Horrify}}{{Witch Doctor Skill Spirit Walk}}{{Witch Doctor Skill Soul Harvest}}{{Witch Doctor Skill Gargantuan}}{{Witch Doctor Skill Mass Confusion}}{{Witch Doctor Skill Big Bad Voodoo}}{{Witch Doctor Skill Fetish Army}}passives]] are known.
==Development==
{{Passive history notes}}
===Beta===Vision Quest was not seen until it showed up in the Diablo III [[beta ]] as a level 25 passive. When passives were reorganized for [[Beta Patch 14]], Vision Quest was moved up to level 40.
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=8009167#post8009167 HardRock's Witch Doctor Passive Skills] -- IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/witch-doctor/passive/ Witch Doctor Passive Skills] -- Blizzard's Official Diablo III 12th Sep 2011Site
[[category:Witch Doctor passives]]
[[category:passive skills]]
</noinclude>
 
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<includeonly>
{{Passive skill effect
|IconVisionQuest.png|Vision Quest|
Anytime you have {{c_lime|4}} or more skills on [[cooldown]] your [[mana]] regeneration is increased by {{c_lime|100%}}.
| ([[clvl|Level]] 25)
| Witch Doctor
}}
</includeonly>
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