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Ice Armor

835 bytes added, 18:00, 11 March 2012
beta patch 14 update
[[File:IconIceArmor.png|left]]
[[File:Ice-armor-zoom2.jpg|thumb|350px|Ice Armor being cast.]]
'''Ice Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 14, freezing or slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.
This is an [[Armor spell]]. Only one Armor spell can be active at a time.
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==Background==
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.
==Skill Design==
Pretty straightforward [[skill]]. Useful especially when trying to run away from things, but also if the Wizard is occupied overwhelmed in [[melee]] combat, it will lower the briefly [[Chill]] or [[Freeze]] enemies attacking her. With some rune effects, it will damage she takes in a fray. It likely won't increase Armor or any other defensive statenemies as well.
===Appearance===The duration initial casting graphic is pretty cool, as a sort of hexagonal scaled globe rises up from the spell was shown as almost exactly 3/8 duration with 2 minutes left so it's safe to assume ground and vanishes over the duration is 6-8 minutesWizard’s head. After that though, but we do not know what the exact duration there’s just a sort of the spell isblueish mist around her feet, which isn’t real impressive.
==Synergies==
Ice Armor benefits from the following [[Wizard passives]]:{{Passive skills header}}{{Wizard Passive Black Ice}}{{Wizard Passive Galvanizing Ward}}None added yet.
<blockquote>''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.</blockquote>
It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. Skill tiers were themselves removed for the [[July 2011 Press Event]], and Ice Armor became a level 2 skill.
===Beta===Skill tiers were removed shortly before the [[beta]] started in September 2011, and Ice Armor became a level 2 skill. [[Flux]] was able to try it out, but it remained unnecessary:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one] <blockquote>''Like all defensive skills, the only reason to use this in the beta is out of curiosity or thoroughness. I did it for both those reasons, and was underwhelmed. It does chill melee attackers that get to you, but so few do that it’s hardly of need. The dangers to a Wizard in the beta come from exploding bosses and ranged attackers. Obviously the utility of Ice Armor may differ in other areas of the game, but those aren’t available for testing just yet, alas.</blockquote> When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Ice Armor was classified as a Conjuration skill and bumped all the way up to level 14. For March's [[Beta Patch 14]], Cold damage was removed from skill, and several rune effects were tweaked.
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] -- IncGamers 4th October 2011
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