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[[File:IconIceArmor.png|left]]
[[File:Ice-armor-zoom2.jpg|thumb|350px|Ice Armor being cast.]]'''Ice Armor''' is a Utility Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 214, slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.
This is an [[Armor spell]]. Only one Armor spell can be active at a time.
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==Background==
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.
==Runestone Effects==
The following is a very quick listsummary. See the [[Ice Armor rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<blockquote>''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.</blockquote>
It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. Skill tiers were themselves removed for the [[July 2011 Press Event]], and Ice Armor became a level 2 skill. When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Ice Armor was classified as a Conjuration skill and bumped all the way up to level 14.