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'''This page archives an original attribute that was changed during development. This Dexterity''' is one of the core [[attributes]] for future curiosity and reference[[characters]] in [[Diablo III]]. This page is not to be updated with current info; see It governs the chance that a character will [[AttributesDodge]] an attack and increases [[Demon Hunter]] article for the latest information.''s and [[Monk]]'s [[damage]] dealt.
'''Each point of Dexterity gives:'''*+x% to [[Dodge]] chance.*+x to [[Demon Hunter]]'s damage.*+x to [[Monk]]'s damage. ==Development==Before the first [[Attributes#Attribute changes in 2010|attribute changes in 2010]], Dexterity was one of the core stats, just as it was in [[Diablo I]] and [[Diablo II]]. [[Dexterity]] governed a character's chance to [[Critical hit|critically hit]] a target, chance to [[dodge ]] an attack, and chance of being interrupted by getting hit.
'''1 point of Dexterity gave:''' (based on [[classes|Class]])
*+x% [[Critical hit|Critical Strike]] Chance
*+x% [[Dodge ]] Chance
*Lowered chance of being interrupted by getting hit.
Dexterity was replaced with [[Precision]] in [[Attributes#Attribute changes in 2010|2010's attribute changes]]<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>. After the second [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Dexterity made a comeback, replacing [[Precision]] as one of the core [[attributes]]. ==References==<references/> [[category:basics]][[category:character]][[category:attributes archive]]