18,567
edits
Changes
added gallery
==Bastion's Keep Within the Game==
[[Image:bk.jpg|200px300px|thumb|leftright|Bastion's Keep on the [[world map]].]] Bastion's Keep has been confirmed as a playable area in the game and, no less, one that is fairly pivotal to the plot. It is currently unknown where precisely in the timeline of the game the Keep will be featured, but the area will hold a siege of [[Hell]]'s army pouring forth from the burning abyss. The Keep itself is situated in close proximity to the [[Arreat Crater]], where the [[Worldstone]] was presumably destroyed by [[Tyrael]]. Twenty years after that critical event, the players find themselves facing the standards of Hell and defending the Keep from assault.<br><br><br><br><br>
==Development==
===Choosing the Materials===
[[Image:bk4.jpg|350px|thumb|leftright|Dark iron, light stone.]]
After that, it was time to define the materials, and for the materials we chose just simple stone and iron. They're simple materials, but they're also easy to read from our game cam, and they're easy to understand, as far as what it's made out of, and that it's very strong and sturdy.
So that was the first pass. After the first pass, what we have to do is show it to the team, we take their feedback, and incorporate whatever they want to see into the concepts, and try to do away with anything else that isn't really working. One piece of feedback that we heard often was that while the first pass looked good, it was designed well, it felt a little too ornate and frail. So we addressed mainly the iron portions; we made the iron darker, we made it chunkier, some of the shapes [became more simple], they became a little more aggressive. There are these big pieces of crude iron bolted onto this fortress for structural support. The stone and the iron-the stone got lighter, the iron got darker-so there was a better contrast between the materials. Even the stone itself got a little chunkier, and had little hints of those triangular shapes in it.
After that, we have to get our images ready for the modeler, and as a concept department, we really try to concentrate on putting as much information into one image as possible. If you look at this, the tone is decided, the mood is there, the color's there, the materials are there, but if you divide this image up, you have a lot of smaller components that that the modelers can take and build a lot of small, modular parts out of. This way, if they want to come up with a wide variety of layouts, it's easy to do, and if we want to go back and change things, it's also very easy to move things around.
===The Interior===
[[Image:bk5.jpg|350px|thumb|right|A more aggressive concept.]]So that was the outside, and now what's left is the inside. From the inside, we wanted to shift the mood over from this aggressive, hostile battlefield-feeling to a little more warm, a little more lived-in, a slightly more inviting feeling, because the battle's going on on the outside, but the soldiers are either escaping the battle or preparing for the battle on the inside.
[[Image:bk9.jpg|325px|thumb|left|The interior of the keep in concept.]]
And to reinforce the idea that the inside is where the soldiers are, we wanted to populate it with a lot of props or devices that they'd be using like catapults, ballistas, or mills or forges; things that they'll be using to prepare for the battle on the outside. When you put all of that together, you get this where you have the same kind of stone as the outside, you don't have as much iron, there's a lot more wood, there's devices that they use for battle, and you definitely have a mood that has changed from a hostile battlefield to this uneasy, nervous, calm-before-the-storm kind of vibe to get you ready for what's happening on the outside.
===The Process of Creating the Keep===
The rest of the Bastion's Keep portion of the Crafting Sanctuary panel was mostly irrelevant to the keep Keep itself. If you are interested in viewing it, however, you can find the video on the [http://www.youtube.com/user/Diablo3inc diablo.incgamer's youtube YouTube channel], or [http://www.youtube.com/watch?v=wxKZN9i_vWs click here] for the video itself.
Below is a collage taken from BlizzCon 2010 that shows Bastion's Keep throughout various stages of development.
[[Image:bkc.jpg|700px|thumb|center|Various stages of development for Bastion's Keep.]]
==Gallery==
<gallery>
File:Bastions keep1.jpg|PCGamer Dec '11
File:Bastions keep2.jpg|PCGamer Dec '11
File:Bastions keep3.jpg|PCGamer Dec '11
</gallery>