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Witch Doctor

1,372 bytes added, 20:02, 8 November 2011
added class-specific item section
::But the key is that we don’t necessarily want to... we don’t want to cannibalize an existing gameplay mechanic. So when you take health globes that are already important, and you make them even more important, then that doesn’t really create gameplay. For the WD, the health globes weren’t that important a lot of times, since he very rarely took damage with his pets, so for him by enhancing his desire for health globes, we’re really putting gameplay where it wasn’t. So whatever we’re designing a class that’s what we look at.
 
 
 
 
==Class-Specific Items==
 
[[Image:WDItems.jpg|right|250px|thumb|Witch Doctor with a [[Mask]], [[Mojo]], and [[Ceremonial Knives]].]]
The Witch Doctor has three [[item]] types that are specific to the class: [[Mojo]]s, which are held in the off-hand, [[Ceremonial Knives]], and [[Voodoo Masks]]. Class-specific items not only add visual flavor to a class, but they also allow the developers to add in specific item [[modifiers]] and affixes that are appropriate only to that certain class, to avoid having an inordinate amount of "junk" items spawned for the other classes.
 
As previously noted in this entry, the similarities between the Necromancer and the Witch Doctor, while not legion, are certainly not few. The off-hand Mojos certainly add a necromantic flavor to the class, high reminiscent of the Shrunken Heads that the Necromancer had available in Diablo II: Lord of Destruction. In addition, the Witch Doctor will carry his Ceremonial Knives (and also daggers) in the same highly-stylised, distinct manner that the Necromancer did in Diablo II, which should be welcome to most fans. Especially those with a Poison Dagger build in D2.
The masks are not part of any specific tier of item sets, but are their own models/textures and are individual like the mojos and daggers. There are only a few masks at present but they are very distinctive in appearance.
 
 
===NPC Reactions===
The Witch Doctors are seen as alien, strange, and untrustworthy by the NPCs in the game. This isn't surprising, as the Witch Doctors look very odd in their gear, and are far from traditionally-armored warriors. [[Captain RumsfordRumford]]'s greeting to the Witch Doctor, newly arrived in [[Tristram]] in Act One at the very start of the game, illustrates this clearly. You can see it delivered in the game in this YouTube video; jump to the 3:31 mark.
<youtube>DvbGPKt0maY</youtube>
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