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Mystic

39 bytes added, 06:34, 30 October 2011
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The Mystic is one of the three [[Artisans]] introduced in Diablo III. Like the [[Blacksmith]] and the [[Jeweler]], the Mystic is located in the [[Caravan]] area, which moves with the character between each act.
The Mystic's main function is to enchant items, adding various magical bonuses to a player's equipment. She can also handles some item crafting identify items, singly or in bunches. Like all the Artisans, she is an essential part of the game story and has various gives several quests, as well as offering her advice and input on plot and quest dialogues and functionsissues.
==The Mystic's Functions==
The mystic's primary function is to [[enchant]] items, adding magical bonuses to them. She was initially said to craft spell-caster items such as wands and staves, but it is not known if she still possesses this abilityall item creation seems to have been passed to the Blacksmith. Here's a quote from her original description, taken from the [[Caravan FAQ]], with the initial Artisan informationin August 2010.
::The mystic creates [[scrolls]], [[potions]], magical weapons, [[spell runes]], and [[charms]], and can also [[enchant]] items.
When the NPC was revealed, it was said that she could craft magical and rare [[Staves]] and [[Wands]], though the Blacksmith is known to possess recipes to make most types of weapons, as of the Beta test. The Mystic's interface does still possess a tab for Weapon crafting, as of BlizzCon the beta build in October 2011.
The mystic was initially said to Mystic can still identify items , though this seems a fairly non-essential function now that [http://www.eurogamer[magical]] (blue) items are found already identified.net/articles/2010-10-07-designing-diablo-iii-interview?page=1], but as only [[rareRare]] (yellow) and [[legendary]] (orange) items still require identification in Diablo III, and but [[identify scrollsscroll]] s are cheap cheaply bought and plentiful, this seems a fairly nonregularly-essential Artisan functionfound while adventuring.
===Item Enchantments=Enhance Items==
[[File:Enchantment1Mystic-enhance1.jpg|thumb|400px350px|The range Enhancement options as of possible enhancements is shown in this comparison shotthe beta build.]]
The Mystic's main utility comes from her ability to add bonuses to all sorts of items. This system was detailed in the [[BlizzCon 2011 Panel: Gameplay & Auction House]], and discussed in Blizzcon 2011 interviews. Here's [[Andrew Chambers]] speaking on the topic. [http://www.gameplanet.co.nz/blizzcon/pc/games/156898.Diablo-III/features/138132.20111026.Blizzards-Wyatt-Cheng-and-Andrew-Chambers-on-Diablo-III/]
Andrew Chambers: You specify the item you want, then you choose the enhancement you want, and that enhancement actually has a range. So say the plus experience might be 10 to 20 percent: when she applies it you might get +15% experience. You can reapply that and you’ll have a change of getting +16% or +17% experience, but it will never go beneath the current enhancement and you've always got a chance to improve to the maximum possible value.</blue>
There Though the variety of enhancements is very extensive, there is not yet a complete list of the Mystic's types of enchantments or the levels of training at which they become available. [[Training]] the Mystic to higher levels enables her to learn more enchants works just like training up the [[Blacksmith]] or [[Jeweler]]; it costs lots of [[gold]], lots of [[materials]], and dozens of [[books of training]], but it's necessary as they learn more varied bonuses to impart.
<gallery>
File:Enchantment1.jpg|Varied bonuses from the same enchant.
File:Mystic-concept1.jpg|Concept and in-game version of the character.
File:Mystic-wagon1.jpg|The Mystic's cart.