17,263
edits
Changes
no edit summary
===Pros===
* None of the old attributes helped control [[resource]] management.
* Easier to make all attributes valuable to all classes.
* Before, in some cases it was not obvious what attribute affected a particular skill.
* Makes core attributes simple and straightforward to understand.
* Makes game balance easier.
* Makes valuing item stats easier.
* No character has a primary attribute.
===Cons===
* It wasn't ''that'' confusing, especially with pre-set attributes.
* Feels like a dumbing-down of the game.
* Having all attributes equally valuable to all classes is not always beneficial.
* No character has a primary attribute.
* The attribute names are uninspiring.
===Old Attribute System===
[[Image:Character_sheet_2010.jpg|right|thumb|250px|[[BlizzCon]] 2010 when str/dex/vit/will were last seen.]]
See the respective pages on [[Strength]], [[Dexterity]], [[Vitality]], and [[Willpower]] (renamed from [[Energy]] in [[Diablo II|D2]]) to see what attributes originally looked like.
===Blizzard's Response===
The [[D3 Team]] never issued a formal, multi-point rebuttal, but they have commented on this issue a few times, being careful not to give away their plans for stat customization via systems, such as gems, traits, and the talisman, that they weren't yet ready to reveal.[ [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview/]]
The longest comment came from D3 Community Manager [[Bashiok]] who offered a detailed argument in a forum post in December 2008. [http://www.diii.net/blog/comments/the-next-gen-attributesystem/]