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Attributes

3 bytes removed, 16:53, 8 October 2011
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===Pros===
* None of the old attributes helped control [[resource]] management.
 
* Easier to make all attributes valuable to all classes.
 
* Before, in some cases it was not obvious what attribute affected a particular skill.
 
* Makes core attributes simple and straightforward to understand.
 
* Makes game balance easier.
 
* Makes valuing item stats easier.
 
* No character has a primary attribute.
===Cons===
* It wasn't ''that'' confusing, especially with pre-set attributes.
 
* Feels like a dumbing-down of the game.
 
* Having all attributes equally valuable to all classes is not always beneficial.
 
* No character has a primary attribute.
 
* The attribute names are uninspiring.
===Old Attribute System===
[[Image:Character_sheet_2010.jpg|right|thumb|250px|[[BlizzCon]] 2010 when str/dex/vit/will were last seen.]]
See the respective pages on [[Strength]], [[Dexterity]], [[Vitality]], and [[Willpower]] (renamed from [[Energy]] in [[Diablo II|D2]]) to see what attributes originally looked like.
===Blizzard's Response===
The [[D3 Team]] never issued a formal, multi-point rebuttal, but they have commented on this issue a few times, being careful not to give away their plans for stat customization via systems, such as gems, traits, and the talisman, that they weren't yet ready to reveal.[ [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview/]]
::'''<blue>Jay Wilson:''' For the most part attribute spending in Diablo II was a great way, when you didn’t know how to play the game, to break your character. Most people didn’t know where to put them and when they found out the answer was always kind of weird like "Put 5 points in Energy and then all the rest of the points in Vitality." [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview</]blue>
[[Image:Character_sheet_2010.jpg|right|thumb|250px|[[BlizzCon]] 2010 when str/dex/vit/will were last seen.]]
The longest comment came from D3 Community Manager [[Bashiok]] who offered a detailed argument in a forum post in December 2008. [http://www.diii.net/blog/comments/the-next-gen-attributesystem/]