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Exploding Palm

1,238 bytes removed, 19:25, 13 September 2011
updated with official data
<noinclude>
[[File:IconExplodingPalm.jpgpng|left]]'''Exploding Palm''' is a Spirit Generating [[Monk skill]] enabled unlocked at [[clvl|levelLevel]] 12. The Monk inflicts internal damage that can cause a target to explode.
This is one of the Monk's [[combo]] skills. Combo skills generate Spirit.<br>It's also a [[signature skill]] of the Monk. <br>__TOC__
<br><br>__TOC__
==Background==
{{Skillbox D3|portrait= [[File:Monk-exploding-palm.jpg<!-- |portrait-width= -->thumb|200px|right|name= Exploding Palm|user= Monk|clvl= 12|description= The first two strikes in the attack deal X% weapon damage. The third strike causes the target to bleed for X% of weapon damage per second for X seconds. If the target dies while bleeding, it explodes, dealing X% of the target's maximum Life as physical damage to all other enemies nearby. Generates X Spirit per attack.|type= [[Combo]]/[[AoEaction]] [[Damage]]|resource= Generates [[Spirit]]|alabaster= Unknown|crimson= Unknown|golden= Unknown|indigo= Unknown|obsidian= Unknown}}
Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects.
==Skill Effects==
The following is a very quick list. See the [[Exploding Palm rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
==Skill Design==[[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]]This was probably the coolest spell most people saw at [[BlizzCon 2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range. It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill.{{Active skills header}}</noinclude>{{clear-leftExploding Palm info}}[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier. 
 ==Exploding Palm Video==A video of Exploding Palm can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].<br><youtube>4gVXss9ERUo</youtube><br>  ==Skill Effect=={{Active skill header}}</noinclude>{{Skill effects|Exploding Palm|IconExplodingPalm.jpg|([[clvl|Level]] 12)|The first two strikes in the attack deal {{c_lime|100%}} weapon damage. The third strike causes the target to bleed for {{c_lime|65%}} of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing {{c_lime|40%}} of the target's maximum Life as physical damage to all other enemies nearby. Generates {{c_lime|6}} Spirit Per Hit}} | width="40px" | [[image:IconCrimson.jpg|40px|center|link=Crimson]]| width="140px" | [[Impending Doom (rune effect)|Impending Doom]]| Increases the duration of the bleed effect to {{c_lime|X10}} seconds. DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration.
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| width="40px" | [[image:IconIndigo.jpg|40px|center|link=Indigo]]| [[Creeping Demise (rune effect)|Creeping Demise]] | The bleed effect hits up to {{c_lime|X8}} targets standing in front of the Monk. Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DOT damageyou.
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| width="40px" | [[image:IconObsidian.jpg|40px|center|link=Obsidian]]| [[The Flesh is Weak (rune effect)|The Flesh is Weak]] | The first two strikes cause the enemy to take {{c_lime|X10%}} additional damage for {{c_lime|Y5}} seconds. This effect stacks up to {{c_lime|Z8}} times on each target. Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage.
|-
| width="40px" | [[image:IconGolden.jpg|40px|center|link=Golden]]| [[Strong Spirit (rune effect)|Strong Spirit]] | If a target dies and explodes with the bleed on them, gain {{c_lime|X7}} Spirit for each enemy hit by the explosion. The DOT leeches Spirit back to the Monk.
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| width="40px" | [[image:IconAlabaster.jpg|40px|center|link=Alabaster]]| [[Heart Burn (rune effect)|Heart Essence Burn]] | The third strike causes the target to burn for {{c_lime|X95%}} weapon damage as Fire damage every second for {{c_lime|Y3}} seconds. If the target dies while burning it explodes causing all nearby enemies to burn for {{c_lime|A100%}} weapon damage as Fire damage for {{c_lime|B2}} seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage.
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{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 
==Synergies=Exploding Palm Video===A video of Exploding Palm can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel]. <youtube>4gVXss9ERUo</youtube>  ==Skill Design==* No [[synergiesImage:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]] This was probably the coolest spell most people saw at [[BlizzCon 2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with any [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[passive skillmelee]]s are yet knownrange.
It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill.
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
==Skill Rune Effects==
* No [[rune]] effects for Exploding Palm are known.
{{clear-left}}
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
===Previous Versions===
See the [[Monk skill archive]] for more details on previous versions of Exploding Palm and other Monk skills.
 
''...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.</blockquote>
 
Image:Exploding-Palm-by-GAMi.jpg|Exploding Palm by [[GAMi]]
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* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree stats and discussion]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] -- IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] -- Diablo III 12th Sep 2011
{{Skill navbox Diablo III|Monk}}
[[category:combo Monk skills]][[category:Active skills]][[category:Combo skills]]</noinclude>
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