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→Skill Rank Table
==Skill Rank TableEffect==* '''Rank 1:''' The Monk creates {{Active skill header}}</noinclude>{{Skill effects|Lethal Decoy|IconLethalDecoy.jpg|([[clvl|Level]] 2)|Create an illusion of himself composed of pure holy energy. This illusion that attracts enemies to it, itself and then it explodes dealing Xafter {{c_lime|5}} seconds for {{c_lime|6-X holy 12}} Holy damage.<br>Spends: {{c_lime|75}} Spirit per attack.}}
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
| width="140px" | [[Explosive Decoy (rune effect)|Explosive Decoy]]
| Increases damage of the explosion to {{c_lime|X}} Holy damage.
|-
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
| [[Many Monks (rune effect)|Many Monks]]
| Spawn {{c_lime|X}} decoys. Each decoy deals {{c_lime|Y}} Holy damage when it explodes.
|-
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
| [[Lethal Combatant (rune effect)|Lethal Combatant]]
| Summons a stronger decoy for {{c_lime|X}} seconds. The decoy can move and attack enemies for {{c_lime|Y}} damage per swing.
|-
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
| [[Spirit Link (rune effect)|Spirit Link]]
| When the decoy explodes it also heals all allies within {{c_lime|X}} yards for {{c_lime|Y}} Life.
|-
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
| [[Simulacrum (rune effect)|Simulacrum]]
| If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with {{c_lime|X}} Life. The decoy no longer attracts enemies and the duration is increased to {{c_lime|Y}} seconds.
|-
<noinclude>
|}
==Synergies==