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Exploding Palm

1,239 bytes added, 01:15, 12 September 2011
Skill Rank Table
==Skill Rank TableEffect==* '''Rank 1:'''{{Active skill header}}** '''First hit''': 35% of weapon damage. Grants X [[spirit]] points.</noinclude>** '''Second hit''': 50% of weapon damage{{Skill effects|Exploding Palm|IconExplodingPalm. Grants X jpg|([[spiritclvl|Level]] points.12)|** '''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-The first two strikes in the attack deal {{c_lime|100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.* '''Rank 2:'''** '''First hit''': 40% of weapon damage. Grants X [[spirit]] points.** '''Second hit''': 60% of }} weapon damage. Grants X [[spirit]] points.** '''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving The third strike causes 200% more bleeding damage. If the target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.* '''Rank 3:'''** '''First hit''': 45% of weapon damage. Grants X [[spirit]] points.** '''Second hit''': 70bleed for {{c_lime|65% }} of weapon damage. Grants X [[spirit]] points.** '''Third hit''': Target bleeds per second for 80 damage over 7 3 seconds. Moving causes 200% more bleeding damage. If the target dies while bleeding, it explodes , dealing 60-100{{c_lime|40% }} of its the target's maximum life in Life as physical damage to all other enemies nearby. Grants X [[spirit]] points.Generates {{c_lime|6}} Spirit Per Hit }}
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
| width="140px" | [[Impending Doom (rune effect)|Impending Doom]]
| Increases the duration of the bleed effect to {{c_lime|X}} seconds. DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration.
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| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
| [[Creeping Demise (rune effect)|Creeping Demise]]
| The bleed effect hits up to {{c_lime|X}} targets standing in front of the Monk. Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DOT damage.
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| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
| [[The Flesh is Weak (rune effect)|The Flesh is Weak]]
| The first two strikes cause the enemy to take {{c_lime|X}} additional damage for {{c_lime|Y}} seconds. This effect stacks up to {{c_lime|Z}} times on each target. Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage.
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| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
| [[Strong Spirit (rune effect)|Strong Spirit]]
| If a target dies and explodes with the bleed on them, gain {{c_lime|X}} Spirit for each enemy hit by the explosion. The DOT leeches Spirit back to the Monk.
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| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
| [[Heart Burn (rune effect)|Heart Burn]]
| The third strike causes the target to burn for {{c_lime|X%}} weapon damage as Fire damage every second for {{c_lime|Y}} seconds. If the target dies while burning it explodes causing all nearby enemies to burn for {{c_lime|A%}} weapon damage as Fire damage for {{c_lime|B}} seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage.
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==Synergies==
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