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[[File:IconSpiritWalk.jpg|left]]'''Spirit Walk''' is a [[Witch Doctor skill]] unlocked enabled at [[clvl|level]] 12. It's a very useful escape/movement skill, one which lets the Witch Doctor move without being seen by other players or monsters for several seconds. This can be used to bypass dangerous monsters, and it's essential in the [[Battle Arena]].
This is the Witch Doctor's [[movement ability]].
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==Background==
==Skill Rune Effects==
The known [[rune]] effects for Spirit Walk are:
* Unknown rune: Applies [[DoT]] to monsters the Witch Doctor walks through.<ref>[http://diablo.incgamers.com/blog/comments/new-skill-rune-effects-revealed/ New Skill Rune Effects Revealed] -- Incgamers 2nd Feb 2011</ref>.
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=79626067960229#post7962606 post7960229 Zediono's translation of JudgeHype.com July 2011 Press Event Coverage 's pre- The Witch Doctor (Translated by Zediono)beta report]-- IncGamers 1st Aug 2011
{{Skill navbox Diablo III|WD}}