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'''Spirit Walk''' is a [[Witch Doctor]] Tier 6 [[Witch Doctor skills|skill]] unlocked at [[clvl|level]] 209. It's a very useful escape/movement skill, one which lets the Witch Doctor move without being seen by other players or monsters for several seconds. This can be used to bypass dangerous monsters, and it's essential in the [[Battle Arena]].
This is the Witch Doctor's [[movement ability]].
|name= Spirit Walk
|user= Witch Doctor
|description= The Witch Doctor travels unseen and untouched through the spirit realm.
|type= [[Buff]]/[[Movement ability|Movement]]
==Trait Synergies==
[[File:Spirit-walk2.jpg|frame|Spirit Walk decoy left behind in the [[Battle Arena]].]]
* No [[synergies]] with any of the [[traitpassive skill]]s are yet known.
<blockquote>''I’ve raved about this one already, but it was really an awesomely useful skill. The Witch Doctor leaves a decoy of himself behind and has several seconds to run free, invisible to everyone. Best of all he can grab health orbs in this mode. He can’t cast other spells though, so no detonating [[Sacrifice]]s. Almost everyone used this to run to safety, and then recast their three Mongrels in some distant corner before returning to the battle.</blockquote>
Skill tiers were removed for the July 2011 Press Event, and Spirit Walk became a level 9 skill.
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage - The Witch Doctor (Translated by Zediono)]
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