39
edits
Changes
→Runestone Scarcity
==Runestone Scarcity==
There are seven runestone Runestone quality levels, roughly distributed so that levels one through three are found as a character progresses through Normal, four and five are found in Nightmare, and six and seven are found in Hell (each runestoneRunestone's quality can be determined by the number of points around its edge). It's not known how common or rare runestones Runestones will be, or whether or not all five types will be equally difficult to find. The most recent information about it the subject came from a forum post by [[Bashiok]] in January 2011.<ref>[http://diablo.incgamers.com/blog/comments/runestone-info-galore/ Bashiok forum post] - Blue Tracker, January 12, 2011</ref>
::'''Question: '''Are all five runes equally as rare or is one or more types rarer than others?
::'''Bashiok:''' That’s a good question, I can see how that could be justified. I don’t know what the plan is there, I’ll have to ask. My gut is that it would be too much to keep some type of rune ‘power rating’ in mind when altering drop rates, especially post-release where patches could jumble them around a fair bit. “This rune sucks now but it’s still the rarest!” Also, ideally, each rune type will be equally viable to different people and builds. Saying one is more powerful than another would mean we’re probably balancing them to be, and that’s not the case.
==Easy Socketing==