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Aura
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An '''Aura''' is a [[skill]], spell or ability effect that works as a continuous [[AoE]] of some kind. The aura usually applies primarily to allies, giving those within a radius a [[buff]]. In some cases an aura can be [[debuff]]ing foes instead.
Auras in Diablo III work a lot like Warcries did in Diablo II[http://forums.battle.net/thread.html?topicId=27811631030&sid=3000&pageNo=2#27]; they are cast and then have effect for a duration, rather than remaining active as long as the aura skill is selected in the right click.[http://diablo.incgamers.com/blog/comments/diablo-on-skills-party-help-and-beta-confirmation/]
'''Tier Six:'''<br>
[[Retribution Aura]] -- An [[aura]] that reflects damage back at the monsters.
* '''Description:''' Creates an aura that reflects damage back at enemies, dealing holy damage equal to X% of the damage inflicted. When activated, this ability will damage all nearby enemies for X-X holy damage over X seconds.
'''Tier Seven:'''<br>
[[Resist Aura]] -- Resistance-increasing aura.* '''Description:''' The Monk creates an aura that protects him and his allies, increasing all resistances by X points. For the first X seconds after this aura is activated, all resistances are increased by an additional X points.