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WWI 2008: D3 Lore and Environmental Art Panel

6 bytes removed, 01:42, 6 September 2008
Unexplored Potential
We also went deep in our world exploration in areas you won't see in the game. Places the characters came from had to be understood so we could flesh out their background. That background information helps us as developers, and we want the player to feel that there's a world outside their immediate exp.
[[Image:Skovos-overhead-map.jpg|frame|thumb|350px|Skovos overhead view.]]Skovos is a great example of this. Place where Askari society is from. They gave us the rogues in D1 and amazons in D2, but their society has never been explored in the games. They're very ancient and haven't had much contact with the outside world. No trade or exchange of philosophies. How do they develop differently in isolation? They trace themselves back to the mythology of the angels. They were founded by angel and her human lover, and this gives them a very different view of the world than other societies.
That's the extent we go to as designers to flesh out the world. Make feel like living place.