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Death

696 bytes added, 15:29, 29 August 2008
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'''Death''' and '''death penalties''' in games is a balance in terms of design. [[Diablo II]] had you loose all your carried money, and all your gear stayed on the corpse. You lost a percentage of experience, and could in fact even loose a level. If the corpse was not retrieved, the items were lost. Then again, death penalties in odler games are usually quite much more harsh than modern equivalence.
 
 
==Special Death Animations==
Besides the normal death animations of characters, there are plans to involve additional, random death animations for bosses, that shows a bit more spectacular events [http://www.diii.net/n/681638/bashiok-quick-answers].
 
<blockquote>'''''Will there be more boss-specific fatalities like the Barbarian head bite by Seigebreaker?'''''<br>
''That's what we would like to do. We'd like it that when a player dies to a boss we may have a special/random event or death animation specific to that boss. So if you're going to die or have died to a boss, there's a random chance that you'll see something other than a normal death. That's the dream any way.''</blockquote>
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