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Seven-Sided Strike

67 bytes removed, 21:06, 9 March 2011
updated skillbox
==Background==
{{Skillbox|game= Diablo IIID3
|portrait= Monk_-_Seven_Sided_Strike02.jpg
<!-- |portrait-width= -->
|active= Active<!-- |name= -->|ranks= 5Seven Sided Strike
|user= Monk
|treetier= Tier 7|clvl= 26
|description= Dash at your enemies, striking several times in succession for 50% of your weapon damage.
|type= Direct Multi [[Damage|quantity= 50% weapon damage|effect= Multi Targets|school= Physical/Holy (?)]]|resource= Costs [[Spirit]]|costalabaster= Unknown|cast-timecrimson= InstantUnknown|durationgolden= NoneUnknown|cooldownindigo= 1.5 secUnknown<!-- |synergiesobsidian= Link them -->Unknown
}}
The [[Monk]] transcends, calling the holy Light to gain supernatural speed, hitting multiple foes in the timespace of a second.
==Skill Design==
A very fun [[skill]]. Much like a finishing move in a fighter. [[Jay Wilson]] described it as "Human Chain Lightning."
The Monk teleports to his target, Dragon Flight style, and commences to strike multiple times. As best I could tell, the Monk was invulnerable, or perhaps intangible, during this attack. He's not visible except as flashing series of human shapes, all shining gold and two-dimensional. You can see a screenshot in this article, or see it featured in the Blizzcon B-roll gameplay footage. The evolution of the skill was described in detail during the Monk design panel as well.
==[[Trait Synergies]]==
[[File:Monk-7-sided-strike01.jpg|thumb|400px|Seven Sided Strike in action.]]
Various [[Monk traits]] augment this skill. (Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here.)
==[[Rune|Skill Rune]] Effects==* None No [[rune]] effects for Seven Sided Strike are known.
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