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Dune Thresher

63 bytes added, 10:27, 17 February 2011
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|spells= Sand Burrowing
|found= [[Tardein wastes]]<br>Outside [[Caldeum]]
}} [[ImageFile:Witch_Doctor_Plague_of_toads_and_Dune_ThresherDune-thresher2.jpg|thumb|left|250pxframe|[[Witch Doctor]] casting [[Plague of Toads]] on a ThresherPatient and deadly.]]
Dune Threshers are mostly located north of [[Caldeum]], which would imply that the game will take us to the surrounding desert areas. They are the croco-sharks of the sand and represent a great threat to anyone wandering the desert. Well, besides heroes like the average player in [[Diablo III]]. Above two primary front legs these beasts are equipped with a second pair of appendages in the form of gigantic talons which supplement its leap-and-bite attack. The beasts are very fast and most dangerous.
We currently lack information to tell whether or not the meat of a Thresher is at all edible, or if the only reason to hunt them would be to diminish their murdering attacks.
 
 
==Official Lore==
::Our original idea was to let him attack while he was under the sand. This was going to be a nasty sneak attack, one that players could not fight back against. They'd have to run to a rocky section or a road where the Thresher couldn't attack, since we wanted players to have to play more tactically.
[[Image:Witch_Doctor_Plague_of_toads_and_Dune_Thresher.jpg|thumb|left|250px|[[Witch Doctor]] casting [[Plague of Toads]] on a Thresher.]]
::The idea was cool, but it didn't really work. The players were confused by this. They couldn't see the Thresher when he was underground, and didn't know what was happening. The Thresher has a dorsal fin, but it wasn't very visible in all of the screen chaos and battles going on. We had some cool diving animations to make the Thresher more visible, but even with those he wasn't obvious enough.