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==Synergies==
The [[Diablo 3]] version of the Charged Bolt was first shown at [[BlizzCon 2008]], and was still in the game by [[BlizzCon 2009|2009]]. In 2008 it had a much higher mana cost, and significantly higher damage than in 2009, indicating the spell is now more used for the "carpet effect" of previous games. It's is assumed to still be available in Blizzard's internal game build today.
'''Previous Versions:'''
* [[Charged Bolt (BlizzCon 2008)]]
skill page consistency
'''Charged Bolt''' is a [[Wizard]] Tier 1 [[Wizard skills|skill]] unlocked for the at [[Wizardclvl|level]] at level 2, launching electric charges that travel randomly on the floor, dealing [[lightning]] damage.
|effect= Random bolt
|school= [[Lightning]]
|resource= [[ManaArcane Power]]
|cost= 2
|cast-time= Instant
The [[Wizard]] has not only the fancy illegal spells at her disposal. Charged Bolt, something even the newest of [[Vizjerei]] [[neonyte]]s learn, is one of the few spells she picked up in actual classes at the old [[mage clan]], or possibly at [[Zann Esu]] before they kicked her out.
At [[BlizzCon 2009]] the damage had been lowered from 1-8 to 1-2, but the mana had also gone down significantly (to 2). Using this spell together with high spell crit would likely [[stun]] enemies a lot, considering lightning [[critical hit|crits]] now stun targets.
==Skill Rank Table==
* '''Rank 1:''' 1-2 damage per bolt.
* '''Rank 2:''' 2-4 damage per bolt. (projectedA)* '''Rank 3:''' 3-6 damage per bolt. (projectedA)* '''Rank 4:''' 4-8 damage per bolt. (projectedA)* '''Rank 5:''' 5-10 damage per bolt. (projectedA)
(A) = Assumed
==[[Synergies]]==
Charged Bolt benefits directly from the following traits:
* [[Glass Cannon]]: Increases damage done by spells and increases armor.
* [[Intimidation]]: Increases damage done and reduces vendor costs.
* [[Power Surge]]: Increase critical strike damage.
* [[Penetrating Spells]]: Reduces the resistances of your target to your spells by 20%.
==[[Rune|Skill Rune]] Effects==
* None known.
==Development==
Charged Bolt was first shown at [[BlizzCon 2008]], and was still in the game at [[BlizzCon 2009]]. In 2009 it had a much lower mana cost, and significantly lower damage than in 2008, indicating the spell is now more used for the "carpet effect" of previous games. At [[BlizzCon 2010]], it was still in the game but wasn't one of the Wizard's starting skills.
'''Previous Games:'''<br>
{{iw|D1_Spellbooks#Charged_Bolt Charged Bolt}} was introduced in [[Diablo I]], where it was, as it is now, a very cheap spell to cast multiple times in hopes of killing many enemies with a carpet of lightning. The [[Diablo I Manual]] describes "true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform [[Mana]] into electrical energy, it is extremely difficult to control." The spell calls in pockets of lightning that just crawls around randomly, in a general direction.
The second iteration of {{iw|Sorceress_Lightning_Spells#Charged_Bolt Charged Bolt}} was a [[Sorceress]] spell in [[Diablo II]], and is basically identical in design. It's one of few Tier 1 spells in the skill trees that scale well even at higher levels, being quite useful at max level.
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==Trivia==
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://wwwdiablo.diiiincgamers.netcom/gallery/ Diablo 3 screenshots and pictures]* [http://wwwdiablo.diiiincgamers.netcom/gallery/showgallerysearch.php?keywords=Charged+Bolt&cat=all&six=10&y=Charged+Bolt 8 '''Charged Bolt-''' specific gallery contents]
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* {{iw|D1_Spellbooks#Charged_Bolt Diablo I Charged Bolt}}
* {{iw|Sorceress_Lightning_Spells#Charged_Bolt Diablo II Charged Bolt}}
* [[Charged Bolt (BlizzCon 2008)]]
* [[Diablo II Manual]]
* [[Diablo I Manual]]
{{Slave navbox Diablo III|Wizard}}