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Soul Harvest

18 bytes removed, 16:54, 5 February 2011
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skill page consistency
'''Soul Harvest''' is a [[Witch Doctor]] Tier Four 3 [[Witch Doctor skills|skill]]unlocked at [[clvl|character level]] 6. This skill has changed a great deal during development, and is now a buff that boosts the Witch Doctor's spell damage when there are numerous enemies in the vicinity. 
|quantity= Channeling
|effect= radius
|school= [[Magical]]
|resource= [[Mana]]
|cost= Unknown
}}
The [[Witch Doctor]] gains strength from the close proximity of his enemies.
 
==Skill Design==
This [[skill ]] was initially a nova-type of attack, one that dealt damage and fed mana back to the Witch Doctor for everything it killed. That changed entirely during development, and the skill now buffs the Witch Doctor's spell damage. 
==Skill Rank Table==
* '''Blizzcon 2010 descriptionRank 1:''' Gain X% increased spell damage per enemy within X feet for X seconds.    ==[[Synergies]]==* None known.
==Synergies==
None of the [[Witch Doctor traits]] directly improve Soul Harvest.
==[[Rune|Skill Rune]] Effects==
* None known.
==Runestone Effects==
No [[runestone]] effects for Soul Harvest are known.
==Development==
''Soul Harvest'' was first seen in the [[WWI 2008]] build. The skill was just the same at [[BlizzCon 2009]], but had changed entirely by [[Blizzcon 2010]], changing from an attack nova type skill to a buffing sort of war cry. See the [[http://www.diablowiki.net/Witch_Doctor_skill_archive#Blizzcon_2010_Changed_Skills|Witch Doctor Skills Archive article]] for original info and screenshots about Soul Harvest.
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