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Health Globe

39 bytes removed, 14:24, 5 February 2011
Gameplay and Challenge
==Gameplay and Challenge==
[[Image:Health Orb2.jpg|Health orb.]]
Health orbs are a major part of Diablo III's gameplay design. The [[D3 Team]] has worked to remove the easy ways of healing and escaping from trouble that were so common in Diablo II; no more can characters count life leech equipment, or belts full of potions that can be used instantly and repeatedly, or [[Town Portals]] for quick town returns. These changes allow the developers to make the game more consistently challenging; the only way things were hard in Diablo II was if a monster could kill a character in an instant, and that wasn't hard, it was cheesy.
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...We did put health potions back in, but they play a very different role. You can't spam them like you used to, you can only use them about once a map. The purpose of those is to take the edge off the loss of health. "I don't have health, or I've got half health, do I want to use a health potion, or do I want to risk it? Ooh, I've got 10% health, it's not even a decision." That's a really interesting decision, and it makes potion use a fun part of the game.</blue>
 
==Boss Battles==