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Health Globe

1,534 bytes added, 08:10, 5 February 2011
Boss Battles
During [[Boss]] battles, or battles with [[rare]]s and [[champion]]s, [[Jay Wilson]] said "they would drop health globes at percentages of their health. Rares in particular are almost guaranteed to drop about every 25%."<ref>{{cite web |url=http://uk.pc.ign.com/articles/101/1017305p2.html |title=BlizzCon 09: Diablo III Q&A |author=Jeff Haynes and Gerald Villoria |date=2009-08-23}}</ref>
 
==Arena Health Orbs==
 
[[File:Health-orbs-tutorial-pvp1.jpg|thumb|300px|Health orb Arena sequence.]]
Health orbs appear in the Arena every so often, on pre-set points. There were four such points in the arena map seen at Blizzcon 2010, all located around the center of the arena. Orbs appeared there, always on all 4 spots, 30 seconds after the start of each round. (Assuming the round wasn't already over.)
 
Health orbs grabbed in the arena grant their full benefit (40% of max hit points) to all nearby members of the team, as well as minions. This dynamic can be seen in the three shot series to the right, where the blue team Witch Doctor gets an orb which grants a health bonus to his Mongrels, as well as the blue team Barbarian.
 
Characters and minions need to be nearby to share in this health bonus; a character off the visible screen will not partake of the healing bonus.
 
Health Orbs were a strategic factor in the Arena matches; getting them was obviously a benefit, but it was also helpful to grab them simply to deny the heal to the enemy team.
 
That the health orb spawn points were right in the middle of the arena forced the action into the center of the level. Many rounds ended with the last survivor of one team dodging attacks around the perimeter of the level, and while this could extend a round for some time, it was very seldom a way to win, since the pursuers tended to be in the middle and would therefore score some health orbs, while the character running for it had no chance to heal up as they hid.
==Appearance==