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Created page with 'A "cool down" is a time during which a skill or other game feature can not be used again. Many skills in Diablo III come with cool downs, especially when used in the [[Arena]…'
A "cool down" is a time during which a skill or other game feature can not be used again. Many [[skills]] in Diablo III come with cool downs, especially when used in the [[Arena]].
The [[Wizard]]'s [[Teleport]], for instance, has an 8 second cool down at level 1. This means that after using Teleport once, it can not be used again for 8 seconds.
Other game elements have cool downs as well; health potions chief amongst them.
Cool down timers are shown visually by the icon going grayed out, and regaining color gradually, as a second hand-like line sweeps around it, clockwise.
[[category:combat]]
[[category:reference]]
The [[Wizard]]'s [[Teleport]], for instance, has an 8 second cool down at level 1. This means that after using Teleport once, it can not be used again for 8 seconds.
Other game elements have cool downs as well; health potions chief amongst them.
Cool down timers are shown visually by the icon going grayed out, and regaining color gradually, as a second hand-like line sweeps around it, clockwise.
[[category:combat]]
[[category:reference]]