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Artisan

2,093 bytes added, 09:29, 4 November 2010
Development
==Development==
Artisans were revealed during GamesCom in August 2010, at the Gamescom show in Cologne, Germany. No information has yet been released Nothing was revealed about their evolution development at that point (other than the fact that it was ongoing, with the Mystic and Jeweler not yet ready to be revealed), but during the game's earlier development[[Crafting Sanctuary]] panel at Blizzcon 2010, the developers shared some "making of" information about the Artisans.
 
 
 
 
Not much has been revealed about their development, but one of the Blizzcon 2010 panels spent some time on the design and development of their interface.
 
[[File:Artisan-interface-evolution1.jpg|center|
 
 
 
 
 
 
 
Mystic: crafts, wands, staves and other magical items. She can enchant items and identify them.
Blacksmith: crafts armor and weaponry, add gem sockets, repairs items.
Jeweler: greedy old man. Crafts jewelry, combines gems, de-socket gems for a fee. Preserves gems and items. Makes you want to use your gems, but
 
14 gem levels. Only the first 5 levels ever drop. Up to Radiant. Higher than that is only made by the jeweler.
 
Interface designer. Quick to pick up, simple to use, lets you get about your business of killing things. Want to maintain consistency of artisan interface design.
 
Too detailed early design. Could only show 4 items at once.
2nd try. Took off requirements listing. Now show 10 items at once. Too cumbersome. Too much info at once. Wanted to have time to craft something. Took days. Not fun in reality; testers didn't like to wait.
Next version, took off the image. Took too much space. Removed the que from the bottom; progress bar behind the item.
 
Caravan. We knew we wanted one early on. Npcs follow chars around on quests. We wanted them to look different. Wagon design.
Mystic was hard to design. We know we wanted nature themes and round stuff and wood. Early on she looked like the blacksmith. We decided to make her layout round.
Jeweler: hard to figure the low vs. high level. With blacksmith can have simple weapons and then level them up. Same with the mystic. Big flaming wands, etc. But with the jeweler his items are tiny trinkets. So we had to figure how to increase the visuals. So its' the wagon. Gets bigger, more intricate details, gold plating, etc.
Everyone levels up in Diablo. Even the vendors.
==Media==