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Monster

589 bytes added, 20:11, 3 November 2010
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::What we wanna do for a lot of the stuff is decide whether it’s from the lore side of the demons – whether it’s naturally occurring, and then we’ll try to come up with backgrounds for those different things. And sometimes, we’ll have the idea for, well, you’re in this area so this is the kind of... from a lore standpoint this is the kind of monsters or the kind of animals that you’d encounter, but we really don’t put any kind of requirements in terms of the gameplay of them. We could say, “Oh, you’re gonna run into a goatman here, or whatever” and then they will be able to run with that, because it’s pretty wide open, you know you can do a lot of different stuff with the characters.
 
===Monster Shape, Color, and Silhouette===
 
Blizzard's designers work hard to give the monsters distinctive shapes, colors, and outlines, so they'll be recognizable at a glance, even through the busiest of on-screen action. This slide from a panel at Blizzcon 2009 shows the distinctive design of D2 and D3 monsters.
 
[[File:Bz09-m-d2shape-color.jpg|center|D2 and D3 monsters have distinctive shapes and outlines.]]
 
==Classifications==
* See the [[boss]]es page for many more details and comments from the development team on this issue.
* See the [[Boss Modifiers]] page for the 20~ known special modifiers bosses can spawn with; many more than in Diablo II.
* Possessed
* Frenzied
 
==Behavior/AI==
Monsters are going to be smarter and more varied in their behaviours in ''Diablo III''. The [[D3 Team]] wants to force players to play smarter, and use tactics other than simply rushing to kill the monsters as soon as they are sighted. So some creatures have very powerful attacks that need to be avoided, others work very well in groups, others run away if threatened or only attack in packs, and so forth.
 
==Deaths==
<youtube>bdxzTV2qhLs</youtube>
 
==Component System==
===SuperUniquesBosses===In lack of a name of Bosses were technically called "boss typeSuperUniques" units, we are in Diablo II. We're calling them [[SuperUniqueBosses]]s in Diablo III, just for nowthe sake of simplicity.