Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Exploding Palm

240 bytes added, 19:43, 29 October 2010
no edit summary
'''Exploding Palm''' is a Tier 2 5 [[skill]] from the which requires a [[Monkclvl]]'s of 14. This is a [[Skill Tree Bcombo]], creating skill.<br>The Monk inflicts internal damage that can cause target to explode. It's a [[signature skill]] of the Monk.
|ranks= 5
|user= Monk
|tree= Tree BTier 5
|description= A quick succession of attacks ending with the deadly Exploding Palm.
|type= Damage/AoE
|effect= Target
|school= Physical
|resource= ManaNone|cost= UnknownNone
|cast-time= Instant
|duration= Unknown
|synergies= None
}}
Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very exploding explosive effects.
This was probably the coolest spell most people saw at BlizzCon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range.
It will have to be [[nerf]]ed in the final game, and probably moved down the skill tree as well, since this is just insane for such a low level skill.
<div style="clear:left;"></div>
'''First hit''': 35% of weapon damage. Grants X [[spirit]] points.
'''Second hit''': 50% of weapon damage. Grants X [[spirit]] points.
'''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.
'''First hit''': 40% of weapon damage. Grants X [[spirit]] points.
'''Second hit''': 60% of weapon damage. Grants X [[spirit]] points.
'''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.
'''First hit''': 45% of weapon damage. Grants X [[spirit]] points.
'''Second hit''': 70% of weapon damage. '''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearbyGrants X [[spirit]] points.
'''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.
[[File:Exploding-palm2.jpg|thumb|300px|Exploding Palm is always a red and bloody mess.]]
Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless [[skeletons]], monsters with green or blue [[blood]], etc. This issue was playfully addressed by [[Bashiok]], the Diablo 3 community manager, in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]
::We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.
3,382
edits