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Town Portal

876 bytes added, 23:34, 15 September 2010
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::But the big thing is that Town Portals were a combat exploit. When players can essentially portal out of any situation, it makes it almost impossible for the designers to create a game that’s challenging and compelling, or a world that you’re really immersed in. To replace the need for town portals we’ve added salvaging and we have a couple of other systems that we haven’t shown yet that help with that. The goal is for you to not really miss them.
 
 
==Blue Portals?==
 
[[File:Town-portal-cain.jpg|frame|A portal for Cain.]]
Though there are no player-cast Town Portals, there may still be portals for transportation. There were numerous red portals in Diablo II, to take players between distant locations that weren't appropriate for Waypoint travel. There were also town portals cast by NPCs that players could not use, such as those the rescued Barbarian NPCs cast in Act Five.
 
These types of portals may return in Diablo III. One was shown in the first gameplay movie, from June 2008. In it a [[Barbarian]] rescues [[Deckard Cain]] from the dungeon, and sends him back to safety through a portal. Likely there were still player-usable Town Portals in the game, at that early point in the development. How this sort of [[quest]]-related NPC travel will be handled, now that TPs are gone, is unknown.
===Travel Alternatives===
Since there are no more town portalsfor players to use, the [[D3 Team]] has added some other options for speedy returns to town.
There are more [[Waypoint]]s than there were in Diablo II. There are also various conveniences to make it less necessary to return to town. These include the [[Scroll of Wealth]], the [[salvage cube]] and various conveniences from the merchant [[NPCs]] in the [[Caravan]].