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Skill Runes

60 bytes added, 13:44, 12 September 2010
Every Rune Works in Every Skill
==Every Rune Works in Every Skill==
[[Image:Rune-minor-hydra1.jpg|frame|The since-renamed Hydra Rune.]]
[[File:Rune-minor-energy.jpg|frame|left|Minor Energy Rune.]]
[[Jay Wilson]] has stressed that runes must add a useful function to multiple types of skills, since every type of rune will be socketable in every action skill. (As far as we know.) This leads to some odd and creative design decisions, since while it's obvious what most runes will do in most skills, there are some exceptions. Consider what a rune that adds multiple hits or damage does for a purely defensive/shielding skill? Or a movement skill like the Wizard's Teleport?
The [[D3 Team]] wants all the runes to be useful to all [[class]]es, so they did not add runes that just boosted one type of skill, or one character's skills. They have to find general function bonuses that worked across the board, which is why there are not fifty types of runes. Just five, though one of the five is basically a wild card rune that does odd and different things in different skills.
 
==Rune Types and Functions==