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Zoom

947 bytes added, 17:05, 18 July 2010
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==ZoomFunction==
An ability to zoom in isn't of any real strategic purpose, it's just a way to get a better, close-up look at your character's equipment. This would seem a fun feature in Diablo 3, where the artists are spending so much effort making a huge variety of cool-looking armor and weapons.
::'''Bashiok:''' The difference in items is very apparent, you’ll notice your upgrades even from the game camera distance.
 
 
==NPC Zoom==
 
As players saw in the BlizzCon 2009 demo, and as Bashiok commented [http://diablo.incgamers.com/blog/comments/blizzard-on-custom-monster-death-animations-and/] on when asked about zoom, the "camera" does zoom in during [[NPC]] dialogues. This is a very slight zoom, as if the viewpoint lowers from say, 8 down to 7 meters overhead, and it only lasts during observed NPC dialogues.
 
 
===Previous NPC Dialogues ===
When the game debuted at the [[WWI 2008|WWI event]] in June 2008, NPC conversations were portrayed in an extreme zoom and a sideways view in a special pop up window display which you can see below. This approach was abandoned between the June premiere and [[BlizzCon 2008|BlizzCon]] in October, since the D3 Team felt that it took players out of the flow of the game.
 
[[Image:Npc-interaction.jpg|center|400px|thumb|Early concept for NPC dialogue; now removed. The Barbarian speaks with [[Deckard Cain]].]]