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The main quest was given by the NPC [[Asheara]], apparently making {{iw|Asheara her return}} from Diablo 2. In a short conversation Asheara, who appears ageless and is still employed as a mercenary captain, told the new player that Alcarus was lost, and unreachable across treacherous desert wastes. Your character was undaunted, and replied confidentially that they would find it nevertheless. Each of the four classes had slightly different dialogue, but they were united in their self confidence and determination to see the mission through.
Asheara's dialogue was not customized to the class she addressed, unlike [[Captain RumfeldRumford]]'s in Blizzcon 2008. It's not known if Asheara will be like this in the final game, if her dialogues were not finished yet, or if the developers took out her regular dialogues to avoid giving away plot points in the demo build. She didn't even have a special word for the Barbarian, who she would presumably remember after meeting him twenty years earlier, in the city of Kurast. (In Act 3 of Diablo 2.)
After speaking with Asheara, players had no choice but to work their way out of the narrow, winding canyons into an open area; the [[Sundered Pass]]. Through that level, and the levels beyond, a narrow, twisting dirt path led. Following this path would lead characters straight to Alcarus, just as the dirt path led players through all the surface areas of Act One in Diablo 2. It's not known if this path will be there in the final game, or it was just a helpful feature added for the demo.