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==Diablo III Bosses==
Scripted events such as the ones that led to battles against massive bosses in the WWI 2008 gameplay movie ([[Siegebreaker]] and [[Thousand Pounder]]) have not been included in the playable Blizzcon builds, aside from the dungeon ending in the battle with the [[Skeleton King]] in the 2008 Blizzcon demo. Players have seen more random bosses and champions, and these have been much as they were in Diablo 2.
The free-range boss monsters in Diablo 3 have randomly-assigned names that are fairly similar to the names they had in Diablo and Diablo 2. A few samples noted from Blizzcon 2009.
* Death Froth -- a [[Sand Wasp]].* Spirit Hawk -- [[Lacuni Warrior]]s.* Bile Feast -- [[Lacuni Warrior]]s.* Rust Raven -- [[Lacuni Warrior]]s.* Haze Fuse -- [[Tomb Viper]]s. * Pit Thorn -- [[Tomb Viper]]s.
There will also be plenty of [[superunique]]s and other high level bosses with have fixed names, who will appear in the same place each game, whether they're part of the plot or just localized events. Only a few of these are known thus far, but you can read about [[Thousand Pounder]], [[Siegebreaker]], and the [[Skeleton King]] for more details.
==Boss Modifiers==
Most of the special, random modifiers found on bosses in Diablo 3 are reminiscent of {{iw|Monster_modifier#Unique_Monster_Bonuses those seen in Diablo 2}}, but there are some new ones mixed in. All of the bosses seen (on normal difficulty) in the Blizzcon 2008 and 2009 demos had at least one modifier, but quite a few had two. It's not known if the bosses with two mods were [[SuperUniques]] sporting their own innate mod + a random one, or if some bosses can just spawn with multiple modifiers on normal difficulty.
This list is a work in progress, and was compiled from play experience at Blizzcon 2009. The information in this section comes almost entirely from this boss report on Diii.net. [http://diablo.incgamers.com/blog/comments/bosses-and-champions-in-diablo-3/]