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==Resource Pools==
===Fury===
'''[[Fury]]''' is a new resource pool in the [[Diablo games]] that only the [[Barbarian]] uses. It is similar to the [[World of Warcraft]] Warrior class's "Rage" bar.
 
* Obtained by:
** Fighting
** Taking damage (presumed)
* Removed by:
** Using a skill.
** Wasting an [[AoE]] skill on one target.
** Unknown if some creatures can [[leech]] it.
* Fury Related Skills:
** [[Bad Temper]]: Increases/Decreases the rate of Fury Gain/Loss, respectively.
** [[Enrage]]: Increases Fury gained and Damage taken for a short time.
** ''The [[Barbarian]]s [[Savage]] skill increased Fury gained after scoring a [[Critical hit]], but was removed.''
 
 
===Instability===
'''[[Instability]]''' is another new resource pool in [[Diablo III]] that only the [[Wizard]] uses. No information has been released yet about the [[Instability]] functionality.
 
 
===Mana===
'''[[Mana]] ''' is the most known resource pool, having been in many [[RPG]]s and is usually represented by a blue colour. So far the [[Witch Doctor]] and the [[Wizard]] are is confirmed to use mana as their his ability resource in [[Diablo III]].
* Restored by:
** Some creatures [[leech]]ing mana.
** Casting spells.
* Mana Related SkillsSkill(s):
** [[Witch Doctor]]'s [[Soul Harvest]]: Killing Enemies with this [[AoE]] Spell will restore the Witch Doctor's Mana.
** ''The [[Wizard]]'s [[Mana Recovery]]: Increases increased the chance of a [[Mana Globe Dropping (''this is currently outdated as there']]s no mana globesdropping, we'll see if the skill does somethign elsebut was removed.'').
===FuryMonk Resource===The [[FuryMonk]] is will use a new totally unique resource pool in the ,[[Diablo games]] that only the [[Barbarian]] uses. It is similar to the [[World of Warcraft]] Warrior class's "Rage" bar. * Obtained byhttp: ** Fighting** Taking damage (presumed)* Removed by:** Using a skill//diablo.** Wasting an [[AoE]] skill on one targetincgamers.** Unknown if some creatures can [[leech]] it.* Fury Related Skills:** [[Bad Temper]]: Increasescom/blog/comments/Decreases the rate of Fury Gainmonk-resource-system-complete/Loss, respectively.** [[Enrage]]: Increases Fury gained and Damage taken for a short time.** [[Savage]]: Increases Fury gained after scoring a [[Critical hit]]but no details have yet been released.
This means that the [[Wizard]] wont be using mana, Nor the [[Monk]], this creates a lot of room for speculation, which can be discussed [http://forums.diii.net/showthread.php?t=737837 here].
 
==Development==
===Barbarian===
In the first publically shown build of [[Diablo III]], shown at [[WWI 2008]], the [[Barbarian]] used [[mana]] instead of [[Fury]]. The [[D3 Team]] never actually intended the Barbarian to use mana and the first build only used it as a placeholder. The second version at [[BlizzCon 2008]] used a fury globe, much like the World of WarCraft rage, but this was changed shortly after the event to the system we see today. The [[BlizzCon 2009]] build used the Fury Orb system, where fury builds up to "orbs" (where the mana container is for [[caster]]s) and some skills require 1-3 orbs to use.
 
 
===Monk===
The Monk will not use [[mana]] but a martial-arts related resource pool.[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/] No details have been released, but a system similar to the [[World of WarCraft]] ''Rogue'' character seems likely.
 
 
===Witch Doctor===
[[Jay Wilson]] confirmed[http://pc.ign.com/articles/101/1017305p2.html interview] that the [[Witch Doctor]] will use traditional [[Mana]].
===Barbarian===
In the first publically shown build of Diablo III, shown at [[WWI 2008]], the [[Barbarian]] used [[mana]] instead of [[Fury]]. The [[D3 Team]] never actually intended the Barbarian to use mana and the first build only used it as a placeholder. The second version at [[BlizzCon 2008]] used a fury globe, much like the World of WarCraft rage, but this was changed shortly after the event to the system we see today. The [[BlizzCon 2009]] build used the Fury Orb system, where fury builds up to "orbs" (where the mana container is for [[caster]]s) and some skills require 1-3 orbs to use.
===Wizard===
From the [[BlizzCon 2008|first time she was showshown]], the [[Wizard ]] has used [[mana]] as resource pool. In the [[BlizzCon 2009]] demo, she regained mana by investing skill points in [[Mana Recovery]], making [[Mana Globe]]s drop from monsters. She was the only one who could see and benefit from them. This changed in the [[BlizzCon 2009]] demo, where she instead has a skill to get mana as well as life from [[Health Globe]]s. 22nd of September 2009, [[Bashiok]] announced the Wizard will not be using traditional [[Mana]], but a [[resource pool|resource]] more specialised for the class. [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/]. This was later confirmed on 6th of January 2010[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/], when the name of the resource was released: [[Instability]].  ===Unannounced Class===Since the class is not announced yet, we can only guess if it will use [[mana]] or some unique resource pool. Considering [[Blizzard Entertainment|Blizzard]] has talked a lot about unique resource pools, it's likely he or she will get it's own system, or perhaps 4 different systems is enough. We'll have to wait and see.   ==Reference==* [http://pc.ign.com/articles/101/1017305p2.html Jay Wilson interview]* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on Non-Mana Resources and Cinematics]* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]* [[WWI 2008]]* [[BlizzCon 2008]]* [[BlizzCon 2009]]
[[category:referenceReference]]
[[category:Interface]]
[[category:Magic]]
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